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Godot 4.0 will get a new, modernized lightmapper

Mircosoft Game Dev

Lightmaps offer significant advantages over any other technique when the following requirements are met: Performance above anything else (for mobile, lightmaps are still a must-have). If these requirements are met, then lightmapping is probably the best for you. Most scenes bake in seconds instead of minutes or hours.

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Setting the Mood: Exploring Lighting and Mood in Game Art 

iXie gaming

Baked Lighting. Tips for Aspiring Game Artists Whether you’re new to game art or have years of experience, mastering lighting can greatly enhance your creativity and storytelling. Plan for lighting early, from concept art to level design. Look to photography, film, and art for inspiration. Light Probes.

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NVIDIA RTX, Unreal Engine 5 Define Future of Game Development and Content Creation

Nvidia

Nanite enables film-quality source art consisting of millions or billions of polygons to be directly imported into Unreal Engine — all while maintaining a real-time frame rate and without sacrificing fidelity. This allows users to focus less on tedious tasks and more on creativity.

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The Convergence of all Entertainment

Game Dev Unchained

“ It feels great to not have to sit around waiting for hours to bake lightmaps. Now we can get instant feedback and the art director can iterate faster than ever before.” Scott Knapp. A game developer in the last 5 years can be best described as a unrestricted nomad.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 The new 3D renderer is state-of-the-art, with features rarely see in game engines today, such as: Full principled BSDF. It's also very easy to use.

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