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new Quake map: "Taught By Thirst" for Remix Jam

Radiator Blog

It was added to the map cycle early on in CS Beta 6.5 Thanks to playtesters JoyModulo and Spootnik for playtesting and feedback, and thanks to Fairweather for organizing and additional QA. I also explain what happens in the level. If you want, play it before reading this post. This is your last SPOILER WARNING. Blood Gulch!

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Rebalancing Cogmind

Grid Sage Games

Beta 11 is finally tackling this project, and we’ve already seen it manifested across propulsion , weapon mechanics , storage units , fabrication and more, but the comprehensive item-by-item review has only come to pass as part of the conclusion to this dev cycle. .” ASCII art for Exiles prototypes.

Balance 52
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“Post-Balance” Cogmind Item Expansion

Grid Sage Games

Beta 11 was a huge milestone in Cogmind development, having completed a comprehensive review of all items and their stats and mechanics in order to rebalance where necessary, a process I wrote about in detail last year. Sample ASCII art from among the 100 new items. The results since then have been great, but what comes next?

Balance 52
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Teleportation Mechanics

Grid Sage Games

You may have spotted this little thing among all the art I shared for new items last time: …or not because there was a ton of art samples collected there xD That is the Personal Teleporter. Personal Teleporter v0.10 Clearly an early version of it because it’s not super precise… but it is controlled!

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Full UI Upscaling, Part 5: Completion and Demos

Grid Sage Games

The most obviously different of the group is item info, which saved enough lines by moving its art off to the side. UI Layout selection menu coming to Cogmind Beta 13. Sample part info as fit into a 45-row UI layout. All three options are available in a new setting at the top of the Options menu.

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Friday Questions #3

Grumpy Gamer

There is a lot of Thimbleweed Park fan art (and even people selling it), and I don't have a problem as long as 1) You can't use our trademarks, 2) it's not confused with official/licensed merchandise, 3) you're not making too much. Lancelot's Hangover: After beta testing, what do you do if you realize a series of puzzles doesn't work.

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Friday Questions #3

Grumpy Gamer

There is a lot of Thimbleweed Park fan art (and even people selling it), and I don’t have a problem as long as 1) You can’t use our trademarks, 2) it’s not confused with official/licensed merchandise, 3) you’re not making too much. Do you cut off the whole series of the puzzles (meaning wasting time/art/effort)?

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