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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

But behind every update lies a complex art production pipeline that must scale efficiently while maintaining artistic integrity and production efficiency. The answer lies in scalable art production pipelines that balance speed, quality, and cross-platform optimization. What Makes Live-Service Art Production Different?

Art 52
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Vertical Slice Breakdown - Dragon Age Veilguard

Ask a Game Dev

3:22 - Conversation wheel with “personality” icons and paraphrased words 3:39 - Dynamic inventory in game cinematics, show player’s items 3:46 - Scripted Player equipment change during cinematic 4:04 - Quest variables (e.g. My expertise is in gameplay, so that’s where I will be focusing. See anything I missed?

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Develop a 3D game in 2 hours with AI? Is it possible?

Cocos

All aspects of the project, including programming, shader development, art, and music, are generated by AIGC. The game will be a 3D Snake, with innovative gameplay and a complex terrain. Terrain The terrain part is quite challenging, so a new chat has been started for it. Why I write a mind map first?

AI 98
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The Challenges and Triumphs of Filming on Location

Filmustage

✨ Despite these obstacles, the fascination with on-location filming endures, driven by the promise of creating cinematic treasures that resonate with audiences on a visceral level. Source: movie-locations.com ✨ Opting for cinematic landscapes presents its own set of obstacles. Triumphs and Transformative Experiences ?

Film 52
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Film director: Challenges, influence, and the journey to the top

Filmustage

This article aims to demystify the role of film director, emphasizing their significant influence over the cinematic creation process and discussing the multiple stages of film production. They exemplify the quintessence of directorial responsibilities - the transformation of a script into a unique cinematic vision.

Film 52
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That Lonesome Valley as cowboy coin crusher

Radiator Blog

CONTENT WARNING: This post contains discussion of gay sex acts and some screenshots with obscured pixel art nudity. Afterwards, Bud doesn't reciprocate, mostly because I didn't want to pixel art yet another sex scene and I think I hate doing pixel art. Much of the pixel art is from the gorgeous 64x64 tileset by Yar.

Pixel 130
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The Lost Ark Has Found its Way

Deconstructor of Fun

Art: The Ordinary Makes Greatness Though Lost Ark is mediocre in art design, it is mature and full. Mediocrity means there is no obvious innovation in art and graphic design. Design: beautiful and romantic without considering The art design of Lost Ark is a standard Korean online game style. Oily skin texture).