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In Guntouchables enemies power up with the upgrades that you leave behind

PreMortem.Games

It always triggered so much explanation that we decided to abandon it, explains co-founder and CEO Martin Sommer. Part of the appeal of the game is the simple, but effective art style by Art director and co-founder Lars Bindslev. Amazing co-op experience Looking ahead to the release later this year, Sommer feels positive.

Co-op 104
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Baladins from Seed by Seed is a narrative co-op RPG that respects your time

PreMortem.Games

That’s why the play sessions of their narrative-driven, co-op multiplayer RPG Baladins last around an hour. Narrative designer and Seed by Seed co-founder Antonin Demeilliez explains the idea behind Baladins. After that, everyone is the boss of their own part of work, whether it’s design, art, writing, coding etc.

Co-op 129
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Summer 2025 Game Development Student Internship Roundup, Part 2

Ask a Game Dev

Associate Development Manager Co-op/Internship - Summer 2025 (Sports FC QV) Game Product Manager Intern (Summer 2025) Music Intern EA Sports FC Franchise Activation Intern Associate Character Artist Intern Client Engineer Intern Visual Effects Co-Op Associate Environment Artist Co-Op (Summer 2025) Game Design Intern (Summer 2025) Game Design Co-Op (..)

Co-op 52
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In Guntouchables enemies power up with the upgrades that you leave behind

PreMortem.Games

It always triggered so much explanation that we decided to abandon it”, explains co-founder and CEO Martin Sommer. Part of the appeal of the game is the simple, but effective art style by Art director and co-founder Lars Bindslev. “We We hope to make a game that offers a meaningful and amazing co-op experience.

Co-op 138
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Tower of Fantasy – Is the Game Really a Genshin Impact With a Social Twist?

Game Refinery

The anime art style is fairly similar to the one in Genshin Impact, but one of the biggest differences is that Tower of Fantasy players explore the open sci-fi world of the planet Aida, rather than the fantasy setting depicted in Genshin Impact. Tower of Fantasy: Co-operative challenges in the open-world.

Fantasy 130
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new Quake map: "Heart Like A Bird's Nest"

Radiator Blog

I also designed it as a safe lobby gathering area for co-op players, since the map jam uses the mod Copper with its co-op design pillar. I think I scoped it just right, and I wisely invested in some very targeted brushwork that I wantonly copy-and-pasted for some decent art coverage.

Co-op 130
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Aerial_Knight’s We Never Yield developer Neil Jones “I’m proud of the story and design”

PreMortem.Games

“They handled functionality, building everything off the first game, letting me focus on creative aspects like story, cutscenes, music, voiceovers, and art,” he notes. ” For those who find this challenging, there is always the option to switch to co-op mode.