Remove Art Remove Co-op Remove Puzzle
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new Quake map: "Heart Like A Bird's Nest"

Radiator Blog

So I blocked out some simple rooms above the existing arenas, to serve as a short entry puzzle area ("Quake puzzle" = you have to press a button to open a door) with a bit of exploration. I also designed it as a safe lobby gathering area for co-op players, since the map jam uses the mod Copper with its co-op design pillar.

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Tower of Fantasy – Is the Game Really a Genshin Impact With a Social Twist?

Game Refinery

The anime art style is fairly similar to the one in Genshin Impact, but one of the biggest differences is that Tower of Fantasy players explore the open sci-fi world of the planet Aida, rather than the fantasy setting depicted in Genshin Impact. Tower of Fantasy: Co-operative challenges in the open-world.

Fantasy 130
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Valentine’s Day Gift Ideas for the Games Industry

OPM Jobs

You can play games at your own leisure or team up with your partner to play one of the many co-op games that have made this system so popular. Escape Academy transports players to an espionage school where students learn the art of eluding capture. The puzzles are well-crafted, and you can’t get very far without teamwork.

Co-op 73
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Short N Sweet looks to open up a new sector in console gaming

Game Daily

Mirrored Souls (pictured above) from The Bricks Studio is described as a “single-player-co-op puzzle-platformer” in which players control two characters at the same time on a mirrored screen in an attempt to reunite them. Holy Hunt from Artificial is an 8-bit retro top-down shooter.

Console 52
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Genres are Marketing Terms, and Your Advice is Bad.

The Bottom Feeder

I've found that creators and writers often have a phase where they try to come up with their hard, fast rules for art. When you're new to an art form, you need to study it. It's a process that has been going on as long as art's existed. Don't Make Hard Rules For How To Make Art! Art is slippery. What a madman!

Indy 103
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The Imminent Ragnarok of M&A in Mobile Gaming Space

Deconstructor of Fun

Can the content or art pipeline be streamlined? Are the co-founders all aligned around the types of games they want to build? Do all of the co-founders want to join a larger company? Is the live ops content expensive to produce? Can the audiences be cross-targeted or cross-promoted? Model 3: Early Stage Bets.

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Can We Even Put Human Stories in Video Games Anyway?

The Bottom Feeder

My family just finished playing the hit co-op game It Takes Two. There Is No Family In Video Games Video games are art. Interestingly, for an art form with a lot of storytelling, video games almost never touch on real human issues. But it's just pretty standard puzzle-solving and troll-dodging. Also, I AM ANGRY!"

Art 52