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Studio owners Allie and Tiff share their tips and tricks on rigging/animation and level design, respectively, and lead programmer Will walks us through the inner workings of Unreal Engine 4. Animation / Rigging / Production. Here's a peek at some of our favorite moments from the past week's streams. wanna see it!
Make sure you stop by our Concept Art section in this issue of the blog to get a sneak peek at what the armor sets will look like. To connect the wall with Kristala's story and aesthetic, Tiff then created a BluePrint using a translucent crystal material that renders the wall invisible (without collision) on the first passthrough.
link] Concept Art. Much like our concept art team, our 3D modelers put in a ton of work this sprint to create fresh designs that will replace a bunch of the existing assets featured in the Kristala demo. Fixing collision on trees. We can't wait to go back again next year! Check it out! 3D Modeling. Stay tuned!
SYKOMANA CRYSTAL: The Sykomanans are masters in matters of the mind - gifted in the mental arts of both telepathy and telekinesis. Part of this initiative includes refining the player character's model so that it closely matches the incredible concept art l_aciel has created for our Anagativan beings. Concept Art.
Inside that window select the Art folder again, and press Ok: A new window will open prompting you to choose a destination where the select folder, in this case Art folder, will be migrated. Give the new animation blueprint name BP_Player_Animation and open it in the editor.
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