Remove Art Remove Concepts Remove Cutscenes
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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

” Once a concept is chosen, it goes through a prototyping phase where function takes priority over form. ” The solution was the comic book art style, which not only makes the game visually engaging but also complements the detective theme. “At this stage, we dont care about visuals at all.

Puzzle 138
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Aerial_Knight’s We Never Yield developer Neil Jones “I’m proud of the story and design”

PreMortem.Games

“I shared the concept with them early on, and they were fully on board, which boosted my excitement. “They handled functionality, building everything off the first game, letting me focus on creative aspects like story, cutscenes, music, voiceovers, and art,” he notes. .

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Design review of Redfall by Arkane Studios Austin

Radiator Blog

Instead there's cutscenes without animation, scripted conversations without choreography, and readables you rarely read because the game never pauses. All the dynamic cutscenes and dialogue sequences relied on 4 player characters all bantering amongst each other like in Buffy or something. But not really.

Studios 246
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Korean indie dev Funnylocks “We made Unstoppable for a global audience”

PreMortem.Games

Set in a New York office building in the 1990’s, the game plays out as a action-filled mini series, including cutscenes that unravel the plot. “To The concept for Unstoppable, where office workers are infected by a mysterious gas, followed after discussions with Lead Game Designer Cho Si-wook. “We Unstoppable is available now on Steam.

Indy 104
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Would “Sword Art Online” Be a Bad VR Game?

Rampant Games

In the fiction, November 6, 2022 was the launch day for the game “ Sword Art Online ,” chronicled in the books, manga, and anime series of that name. Let’s say Sword Art Online did release today using current VR technology. Cutscenes in an MMO? Minus, of course, the “death game” element.

Art 52
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new Quake map: The Close And Holy Darkness

Radiator Blog

The massing was inspired by this "Forgotten Temple" concept art by Jonas Ellermann (above). The monster closet approach is less work, Though in the late 1990s, gamers started deriding Doom's monster closets as unrealistic and "un-immersive", reaching a fever pitch when Doom 3 had the audacity to pair monster closets with cutscenes.

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Hideo Kojima: Influential and Innovative Video Game Director and Writer

Game Designing

In the world of video games, few people have played as large of a role in progressing video games as an art form as Hideo Kojima. The first product of this independence was 2019s Death Stranding , which departed heavily from the conventions of the Metal Gear Solid series and explored innovative new gameplay concepts in a new setting.