Remove Art Remove Concepts Remove Playtesting
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Importance of playtesting in game design

Logic Simplified

One vital approach used during game development is playtesting. So, what is playtesting and how is it an essential part of game development? What is a playtest? A playtest is a method to see what works in terms of gameplay mechanics. Let’s find out. Here, the testers look out for the basic flaws in the game.

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BitCake Studio built online multiplayer game Atomic Picnic completely remote

PreMortem.Games

Everyone must be online from 14h to 18h on Discord because this is ‘when things get done’ and we can all do brainstorms, playtests and all that.” She drew a lot of the first concept art for the main characters. According to Lamhut the team explored several concepts before settling on Roguelites.

Studios 129
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Rebots by FlatPonies launches after 6 years “We’re ready for more ambitious projects”

PreMortem.Games

Rebots came from a simple concept. Our visual style is thanks to our amazing Art Director Simon Post,” says Porkoláb. We entered Steam Festivals, ran regular playtests and used social media.” With over six years of development behind them, Lead Producer Regő Porkoláb has learned some valuable lessons.

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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

Since I was a child, I always found myself surrounded by art, because most of my family were artists (ballet dancers, painters, musicians). One day I discovered video games could be much more than just ‘entertainment products’, and fell in love with the idea of mixing all the things I loved about art in a new medium.

Dev 160
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Theme vs. Mechanics

Brand Game Development

Now that we’ve accepted that theme and mechanics are imaginary, abstract concepts, let’s put them to use. Through playtesting, you can answer the question “do the mechanics suit the theme?”. Once you’ve got mechanics to suit a core theme, you can develop the theme a little more through art, story, and graphic design.

Mechanics 100
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BitCake Studio builds online multiplayer game Atomic Picnic completely remote

PreMortem.Games

Everyone must be online from 14h to 18h on Discord because this is ‘when things get done’ and we can all do brainstorms, playtests and all that.” She drew a lot of the first concept art for the main characters. According to Lamhut the team explored several concepts before settling on Roguelites.

Studios 104
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To Hell and back with Solium Infernum by League of Geeks

PreMortem.Games

That concept had been floating around the studio since 2017. Working closely with the community in various playtests over the years and even right now in the lead up to launch gives you a very solid idea of where your game is failing to communicate important concepts. One was an easy choice, Jumplight Odyssey.

Studios 145