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By 2026, the gaming industry is expected to reach $321 billion , with real-time rendering and AI-driven game art playing a pivotal role in its growth. Game art has undergone a seismic transformation over the past decade, driven by technological advancements, evolving player expectations, and a rapidly growing industry.
Titles like Fortnite, Apex Legends, and Genshin Impact have redefined player engagement through frequent content drops, seasonal events, and community-driven updates. But behind every update lies a complex art production pipeline that must scale efficiently while maintaining artistic integrity and production efficiency.
Six years ago, real-time raytracing was seen as a pipe dream. Six years ago, real-time raytracing was seen as a pipe dream. Working on Project Sol was an exhilarating experience, especially because it was our first dive into developing real-time content with consumer GPUs supporting real-time raytracing.
We recently kicked off our NVIDIA Developer Program exclusive series of Connect with Experts Ask Me Anything (AMA) sessions featuring NVIDIA experts and RayTracing Gems editors Eric Haines, Adam Marrs, Peter Shirley, and Ingo Wald. Note that you can access this content on demand.) Do raytracing and deep learning overlap?
Check out our top sessions below for those working in the gaming industry: RayTracing in Cyberpunk 2077 Learn how raytracing was used to create the visuals in the game, and how the developers at CD Projekt RED used extensive raytracing techniques to bring the bustling Night City to life.
We have several GTC sessions for game developers , content creators, and engineers looking to explore new tools and techniques accelerated by NVIDIA technologies, from real-time rendering to cloud gaming. Gameplay screenshot from the upcoming title Battlefield 2024.
This laid out a vision of a new era of computer graphics for video games that featured photorealistic, ray-traced lighting, AI-powered effects and complex worlds with massive amounts of geometry and high-resolution textures.
Increasingly, game developers are making full use of real-time raytracing and AI in their games. Increasingly, game developers are making full use of real-time raytracing and AI in their games. Now, NVIDIA raytracing and AI are making their premiere on Arm and Linux systems.
Featuring third-generation RayTracing Cores and fourth-generation Tensor Cores, they accelerate games that take advantage of the latest neural graphics and raytracing technology. The latest suite of technologies multiply performance in games while accelerating how quickly developers can create content.
Evolving from its state-of-the-art use in game engines into a multitude of industries, Unreal Engine is an open and advanced real-time 3D creation platform. Evolving from its state-of-the-art use in game engines into a multitude of industries, creators can deliver cutting-edge content, interactive experiences, and immersive virtual worlds.
We sat down with Dinggen Zhan of NetEase to discuss his team's implementation of path tracing in the popular martial arts game, Justice Online. We sat down with Dinggen Zhan of NetEase to discuss his team’s implementation of path tracing in the popular martial arts game, Justice Online. What is your.
Before NVIDIA RTX introduced real-time raytracing to games, global illumination in games was largely static. Combined with NVIDIA’s state-of-the-art direct lighting algorithm, ReSTIR , Neural Radiance Caching can improve rendering efficiency of global illumination by up to a factor of 100—two orders of magnitude.
Game developers are exploring how these technologies impact 2D and 3D content-creation pipelines during production. The ramen shop scene, created by the NVIDIA Lightspeed Studios art team, runs in the NVIDIA RTX Branch of Unreal Engine 5 (NvRTX 5.1). Game developers are exploring how these technologies impact 2D and.
Nsight Graphics offers in-depth graphics debugging for both ray-traced and rasterized applications. It exposes inefficiencies in the rendering pipeline and makes optimizations easy to find through clear visuals, like the GPU trace and frame analysis. This is particularly true when developing NVIDIA RTX–enabled apps and games.
As the name suggests, generative artificial intelligence is a type of AI technology that can generate different types of content. This content may include synthetic data, audio, video, text, and imagery. Generative AI models can produce high-quality content depending on the data they were trained on.
In the case of games, various exclusive specifications are set up in digital content creation (DCC) tools. How have artists, technical artists, art directors, and studio executives reacted to the move to USD? Gran Turismo 7 photo mode Why did you choose USD over other file formats?
It gives you the performance headroom to maximize raytracing settings and increase output resolution. Your early input is important to helping us push the state of the art in AI graphics technology. NVIDIA DLSS is a deep learning neural network that boosts frame rates and generates beautiful, sharp images for your games.
We adopted USD to streamline our content pipelines and have something that performs well with large amounts of data and can be easily extended. Finally, we wanted to have a bi-directional interoperation between our tools and third-party digital content creation tools (DCCs). Do you plan to continue using USD in future game development?
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