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Setting the Mood: Exploring Lighting and Mood in Game Art 

iXie gaming

Tips for Aspiring Game Artists Whether you’re new to game art or have years of experience, mastering lighting can greatly enhance your creativity and storytelling. Here are some key tips: Lighting as a Core Element Treat lighting as a vital part of your game’s visual design, not an afterthought. Join Groups.

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Delores Source Code Released!

Grumpy Gamer

I'm sure everyone is getting tired of playing Animal Crossing, and what better way to exercise your grey-matter than modding your favorite game. Not only did I upload all the source, but I also uploaded all the art and the entire FMOD project (many thanks to FMOD). Releasing the engine source (c++) is problematic for a few reasons.

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Delores Source Code Released!

Grumpy Gamer

I’m sure everyone is getting tired of playing Animal Crossing, and what better way to exercise your grey-matter than modding your favorite game. But wait… there’s more… (wait for oohs and ahhs) Not only did I upload all the source, but I also uploaded all the art and the entire FMOD project (many thanks to FMOD).

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Godot's new renderer, progress report #2

Mircosoft Game Dev

Improve Culling: Portals (rewrite as polygon-based) and Rooms. Other popular game engines present hard edges between one probe and the next. It works well to simulate cloth or Mario-Galaxy style art. TODO for Milestone #3 (December 2016). Implement the new version of the Godot SVO-based Light Baker.

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Release candidate: Godot 3.5 RC 3

Mircosoft Game Dev

Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view. Add an Occluder node to your scene, and choose to create an OccluderShapePolygon.

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Release candidate: Godot 3.2.4 RC 4

Mircosoft Game Dev

New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Rendering: Add option for snapping 2D transforms to whole coordinates, for pixel art motion ( GH-43554 ). Rendering: Various fixes to light culling ( GH-46694 ). Rewritten and greatly improved FBX importer.

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Release candidate: Godot 3.5 RC 2

Mircosoft Game Dev

Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view. Add an Occluder node to your scene, and choose to create an OccluderShapePolygon.

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