Remove Art Remove Cutscenes Remove Fighting
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Design review of Redfall by Arkane Studios Austin

Radiator Blog

You're fighting not only the privatization of public health but also reckless climate engineering! Instead there's cutscenes without animation, scripted conversations without choreography, and readables you rarely read because the game never pauses. Three safehouse skulls + main quest macguffin = boss fight. But not really.

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new Quake map: The Close And Holy Darkness

Radiator Blog

The massing was inspired by this "Forgotten Temple" concept art by Jonas Ellermann (above). The monster closet approach is less work, Though in the late 1990s, gamers started deriding Doom's monster closets as unrealistic and "un-immersive", reaching a fever pitch when Doom 3 had the audacity to pair monster closets with cutscenes.

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Would “Sword Art Online” Be a Bad VR Game?

Rampant Games

In the fiction, November 6, 2022 was the launch day for the game “ Sword Art Online ,” chronicled in the books, manga, and anime series of that name. Let’s say Sword Art Online did release today using current VR technology. Cutscenes in an MMO? Minus, of course, the “death game” element.

Art 52
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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

This is a convenient diegetic way of locking the player in-place for a cutscene, while also priming the player for an extended cutscene. It is much better than the boring shot reverse-shot cutscene stuff going on in AAA RPGs these days, and makes Skyrim's "sit" mechanic more meaningful. It's more paranoid than a Ubisoft game.

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It Takes Two (Of the Worst People In the World)

The Bottom Feeder

As the parents fight their way through the crawl-space, attic, clock, and extra-planer wonderlands in their house, you will hear them whine, complain, and deliver constant passive-aggressive insults. It skips from action to pvp games to puzzles to boss fights with blinding speed. That is what art is supposed to do! It's writing.

Art 52
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Giving up on the “1P Strategy Game”

Keith Burgun

In the case of Auro , the game originally had a full Story Mode with a final boss and cutscenes and everything – but we deleted it at a certain point because we really wanted to focus the attention on the replayable ranked play mode (and a few other reasons). Meeting people where they are. Going forward.

Games 52
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The three most important qualities in an RPG

Keith Burgun

This is a huge one, and arguably it’s important to many kinds of games, and other forms of art as well. Here’s a handful of good examples: Final Fantasy VII : you’re part of a terrorist organization that is doing a bombing mission to try and fight back against an evil empire. Sense of wonder.

Fantasy 52