Remove Art Remove Dev Remove Mechanics
article thumbnail

The Sweet Art of Feature Adaptation

Deconstructor of Fun

Written by Ahmetcan Demirel , the maestro of product management and a podcast host ( Game Dev Diary ) from Germany! Whether it's a unique gameplay mechanic from an indie title or a groundbreaking event in one of the biggest franchises, developers consistently look to each other to spark creativity and fuel progress.

Feature 98
article thumbnail

Solo dev Esteban Hernandez spent 7 years on Creo God Simulator: “I’ve learned perseverance”

PreMortem.Games

I can really implement my vision, and I have the flexibility to add in content and mechanics that Creo’s fanbase and others would like to see. I also speak with my friends, family, and community extensively to get feedback on lore, game mechanics, design, and more. The toll on your mental health can be quite high for solo devs.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Mirthwood by Bad Ridge Games is mixing genres with something darker and more adventurous

PreMortem.Games

Their approach was to mix familiar mechanics with something fresh: “What we hadn’t seen attempted at the time, was mixing the genre with something darker, and more adventurous. Mirthwood’s distinct art style can best be described as a dark, storybook aesthetic, which emerged from Otis’ experimentation.

Sandbox 145
article thumbnail

Games Speak through Mechanics, Not Rules

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Core Engine: If you strip out all the mechanics that put obstacles in your players’ path, what’s left? The core engine is the bare minimum set of mechanics you need to have a functioning game.

Mechanics 130
article thumbnail

Theme vs. Mechanics

Brand Game Development

“Theme-first or mechanics-first” might be the most asked “big question” in the board game community. Theme and mechanics are inseparable parts of board games as a whole. When people talk about mechanics, they tend to mean to strategy, tactics, and rules. There is no hard-and-fast line that splits mechanics and theme.

Mechanics 100
article thumbnail

Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

Ive always loved creating things, and game development felt like the perfect mix of art, storytelling, and problem-solving, he explains. Ive always loved creating things, and game development felt like the perfect mix of art, storytelling, and problem-solving. The toll on mental health can be quite high for solo devs.

article thumbnail

Art for Art’s Sake…Sometimes It’s Not Just Business

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. But what about art? I don’t necessarily mean art as in pretty pictures, beautiful graphics, and appealing boxes. I’m talking about art for art’s sake. No, no, no.

Art 130