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Board Game Designer vs. Developer vs. Publisher

Brand Game Development

This is why I urge each new board game designer to share the workload , delegating tasks to a team instead of doing them all alone. Let’s start with three roles: board game designer, developer, and publisher. Need help on your board game? Designers make the game’s soul.

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Invaluable lessons on crafting impactful games: insights from LIMBO’s Dino Patti

PreMortem.Games

Developing LIMBO as the Co-Founder and CEO of Playdead taught him invaluable lessons about creating impactful games. We designed LIMBO to be approachable for everyone, whether they were seasoned gamers or picking up a controller for the first time. Immersion was at the core of LIMBO’s design. Here’s what he learned: 1.

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BitCake Studio built online multiplayer game Atomic Picnic completely remote

PreMortem.Games

BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main Game Designer and Creative Director of the upcoming game Atomic Picnic , explains how the company started. There was a bunch of things she wanted in the game.

Studios 129
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Game art vs game design: What is the difference?

Logic Simplified

Video game development is a collaborative process that involves various people with specialized skills. The two most critical roles in this process are game artists and designers. Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same.

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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

Cocoon, the intricate puzzle adventure by Jeppe Carlsen , known as the lead gameplay designer of Limbo and Inside, launched to raving reviews after 6.5 years of development. Carlsen’s vision for Cocoon sprang from a fascination with game mechanics. Cocoon’s development journey spanned a challenging 6.5

Puzzle 257
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The gorgeous visuals of Bionic Bay that Juhana Myllys calls Painterly Pixel Art

PreMortem.Games

The game started as a demo shown on Reddit, but picked up momentum when Badland art director Juhana Myllys offered to mix and match his distinct artwork with the gameplay. I thought that the core mechanic in this 2D game was extraordinary, so I contacted the developers. He’s also planning the overall game design.

Pixel 145
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In Guntouchables enemies power up with the upgrades that you leave behind

PreMortem.Games

In Guntouchables by Danish indie developer Game Swing , enemies randomly power up from the upgrades that a team of four players cant lift out of the levels. This leads to some unexpected and quite frankly, explosive situations as the game progresses. Game Swing was founded in 2013 by five Danish game design students.

Co-op 104