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Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

Eugene, the solo developer behind Voidmaw , has spent three years crafting Katanaut , a fast-paced action-roguelite where players embody a katana-wielding astronaut fighting to escape a collapsing space station. As a one-person team, he embraces both the creative freedom and the intense challenges that come with solo development.

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Fruit Ninja-creator Luke Muscat on the highs and lows of solo development “I’m just super motivated” 

PreMortem.Games

Determined to push himself, he embarked on a new path as a solo developer. To find his first solo project, he developed a new brainstorming approach: he built a prototype in roughly 100 hours and let people play it. Why did you become a solo developer? I had two main motivations in becoming a solo developer.

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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

years of development. The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. Cocoon’s development journey spanned a challenging 6.5 The one thing I never compromise on is playability.

Puzzle 257
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Gatera Studio’s ANTRO turns beats into gameplay

PreMortem.Games

The game follows Nittch, a courier rebelling against La Cpula, a totalitarian government that censors art, music and freedom of speech. What started as a passion project quickly turned into a full-fledged game and after years of development, ANTRO is set for release later this year. His advice to aspiring developers?

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Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

German indie developer Vivid Storm Interactive is a three person team that started when they launched a Kickstarter campaign for Ascent of Ashes in 2021. Studio owner and Lead Developer Max Hermann originally developed the idea for the game in the time when he was still a computer science student and active in the RimWorld modding scene.

Dev 104
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The walls are alive with tiny people in Cyborn’s Mixed Reality game Wall Town Wonders

PreMortem.Games

Belgian developer Cyborn has introduced a fresh perspective on mixed-reality gaming with the release of Wall Town Wonders , a game that transforms living spaces into bustling miniature towns built right on the wall. Mixed Reality challenges Developing a mixed-reality game came with its own set of challenges. Iteration is key.

Games 118
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Board Game Designer vs. Developer vs. Publisher

Brand Game Development

Let’s start with three roles: board game designer, developer, and publisher. Join my community of over 2,000 game developers, artists, and passionate creators. The first thing you need to know about designer, developer, and publisher roles is simple. Developers bring the game to life. Need help on your board game?