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Eugene, the solo developer behind Voidmaw , has spent three years crafting Katanaut , a fast-paced action-roguelite where players embody a katana-wielding astronaut fighting to escape a collapsing space station. As a one-person team, he embraces both the creative freedom and the intense challenges that come with solo development.
Determined to push himself, he embarked on a new path as a solo developer. To find his first solo project, he developed a new brainstorming approach: he built a prototype in roughly 100 hours and let people play it. Why did you become a solo developer? I had two main motivations in becoming a solo developer.
years of development. The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. Cocoon’s development journey spanned a challenging 6.5 The one thing I never compromise on is playability.
The game follows Nittch, a courier rebelling against La Cpula, a totalitarian government that censors art, music and freedom of speech. What started as a passion project quickly turned into a full-fledged game and after years of development, ANTRO is set for release later this year. His advice to aspiring developers?
German indie developer Vivid Storm Interactive is a three person team that started when they launched a Kickstarter campaign for Ascent of Ashes in 2021. Studio owner and Lead Developer Max Hermann originally developed the idea for the game in the time when he was still a computer science student and active in the RimWorld modding scene.
Belgian developer Cyborn has introduced a fresh perspective on mixed-reality gaming with the release of Wall Town Wonders , a game that transforms living spaces into bustling miniature towns built right on the wall. Mixed Reality challenges Developing a mixed-reality game came with its own set of challenges. Iteration is key.
Let’s start with three roles: board game designer, developer, and publisher. Join my community of over 2,000 game developers, artists, and passionate creators. The first thing you need to know about designer, developer, and publisher roles is simple. Developers bring the game to life. Need help on your board game?
Experience first-hand how Amazon Web Services (AWS) for Games helps build breakthrough gaming experiences at the Game Developers Conference (GDC), March 17-21, 2025 at the Moscone Center in San Francisco. Visit the demo-packed AWS booth (#S927): Engage with purpose-built solutions from AWS that span the entire game development lifecycle.
FlatPonies , a Copenhagen-based game development studio, is finally launching Rebots , a first-person automation game that invites players to explore a universe full of quirky robots and expansive worlds. With over six years of development behind them, Lead Producer Regő Porkoláb has learned some valuable lessons. he says with a laugh.
The first game Papetura was successful enough for Ostafin to make game development his full-time occupation. Works of art After the release of Papetura, Ostafin struggled to find that spark of inspiration for his new game. Petums ’ games are truly works of art. I really visualize everything, next steps, ideas and prototypes.
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. prior to and during its Kickstarter campaign, but it is also my favorite rapid prototyping tool. Join my community of over 2,000 game developers, artists, and passionate creators.
Join my community of over 2,000 game developers, artists, and passionate creators. In the end, I paid to create an entire game with high-value art before going to Kickstarter to get manufacturing costs covered. which was expensive because it was a six-deck game instead of a one-deck game with 300 original pieces of art.
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Great art is one of the most critical parts of a board game. As game developers, we have only a handful of tools at our disposal to help teach players what a game is about and how to play it. ″ x 3.5″)
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Last week in the Dev Diary, I talked about how board game development is a long, ongoing process with a lot of different stages. Join my community of over 2,000 game developers, artists, and passionate creators.
But as the story developed, it took on a life of its own. ” Once a concept is chosen, it goes through a prototyping phase where function takes priority over form. “Surprisingly, very few developers are truly exploring it. That was it,” says CEO and co-founder Adrian Olczyk.
In game development, one of the most essential aspects is prototyping. In today’s world, game development is an art, and quite inarguably, it is one of the most complex and intricate art forms. In this article, you’ll learn some significant and exciting things about the development of game prototypes.
Success as an indie developer is tough. For every game that finds critical and commercial acclaim another ten projects fail to make a profit for the creators who put years of their lives into their art.
Video game development is a collaborative process that involves various people with specialized skills. Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same. The two most critical roles in this process are game artists and designers. Who is a Game Artist?
Although she enjoyed her time in Turkey and her engineering studies, she decided to leave both behind to pursue her passion for game development. At that time, the Nigerian-based studio’s game development training program had tripled its participants in just a year, with Google on board as a partner.
Looking for a Real Unreal Game Development Company? The potential for building epic games on Unreal by game app developers and creators across industries has increased. The potential for building epic games on Unreal by game app developers and creators across industries has increased. Is it well-defined?
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. I’ve been in board game development for a bit over two years now and many people are surprised to hear I’ve not attended a convention prior to then. Just here for Highway s & Byways updates?
years of development. The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. Cocoon’s development journey spanned a challenging 6.5 The one thing I never compromise on is playability.
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. This week, I posted A Crash Course on Selling Board Games , which is my way of helping demystify that which terrifies many first-time game developers. What is the art style? Click here. What will it cost?
He explains: “Interestingly enough, when the studio was founded, there were two prototypes that were built. And then the second prototype was a multiplayer kind of board game, still set in the same universe as Moss. Prototyping abilities The size of the team working on Glassbreakers fluctuates between 25 and 30 people.
After a few days of earnest discussion, ideation and research, we developed a concept called Escape Mail. Reynolds: “I am so proud of the fact that we created an episodic narrative filled with cliff-hangers, surprise reveals, character development and so much more. Step 2: Prototype. I love the front-end of the process.
It’s a tribute to the time we grew up in and serves as a time capsule for that period”, says Dimas Novan, Director and Art Director of A Space for the Unbound. “We In the years that followed the team evolved into a game development studio, initially making games for Flash, HTLML5 and mobile, but now expanded to console development as well.
Many game developers think about fulfillment only after their project is complete – and you can certainly get away with it! But today, this guest post by Michael of Fulfillrite will explain why you should think about board game fulfillment on day 1 on game development. Need help on your board game? So, good news and bad news.
For some, the idea of developing a game alone is daunting. After a five-year hiatus from game development, he returned as a solo developer to create his debut game Repunk. After a five-year hiatus from game development, he returned as a solo developer to create his debut game Repunk.
As we were prototyping there was still a feeling the game needed more action. A large majority of the art was created from scratch, but Hartley admits having used a few asset packs to help speed up development. “I ” “For just two developers I think we took on too much work”, shares Hartley. But that’s not all.
German indie developer Vivid Storm Interactive is a three person team that started when they launched a Kickstarter campaign for Ascent of Ashes in 2021. Studio owner and Lead Developer Max Hermann originally developed the idea for the game in the time when he was still a computer science student and active in the RimWorld modding scene.
Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the fifteenth of a 19-part suite on board game design and development. Commissioning art can be one of the most daunting parts of the game development process.
Development studio Gametopia has translated their love and admiration for the works of the author into an original tale, told through a pixel perfect point-and-click adventure. We think it is a timeless game, both for the pixel art and for the theme of the game”, says Gonzáles. “We The influence of his work on our culture is enormous.
In this interview, we talk to Maya , the creator of The Museum of All Things, about the challenges of turning an entire encyclopedia into an walkable space, why she chose Godot for development, and how VR transformed the project into something even more immersive. Can you tell us a little bit about your project?
Oscar Salandin , known as Peculiar Pixels, received a major validation for his debut game, BOTSU Ridiculous Robots , by being named the Overall Winner at the Develop Indie Showcase Awards 2024. The English solo developer began his journey right after the Pandemic. Why did you become a solo developer? “I
This is usually for two major reasons: Reassure investors to keep them from dumping the stock and driving down the company's value Save as much money as they can from their current stockpile for other projects still in development. There needs to be other projects in development to pay for those people after the game launches.
Nicklas and other industry pros discussed how art and technology intersect and explored interesting ways to accelerate creativity in your work and in your art. Ana Lyubenova : Architect turned Product Manager at Chaos, guiding the development team based on customer feedback.
Join my community of over 2,000 game developers, artists, and passionate creators. If you’re the kind of creator who has a few prototype board games in your closet somewhere, consider playing one of them with a few game designers. Order a professional physical prototype of one of your board games. Card games count, too!
Prototype is ready! But I can now proudly announce that a playable prototype for the video game GenoTerra is finished (and I graduated with the Master in Design *yay*). This work deals with the development and design of an open world game with a high. Watch the new trailer for GenoTerra right here: 96.
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. It still needs some art and I’ll want to do lots of double-blind play-testing. Join my community of over 2,000 game developers, artists, and passionate creators. Click here. That’s a mistake.
It’s a tribute to the time we grew up in and serves as a time capsule for that period”, says Dimas Novan, Director and Art Director of A Space for the Unbound. “We In the years that followed the team evolved into a game development studio, initially making games for Flash, HTLML5 and mobile, but now expanded to console development as well.
In his first year, he initiated a tech startup with the idea of creating a digital marketplace for African artists and facilitating global art sales. In 2021, Kunta Content won at the Africa Game Dev program, a game development training initiative sponsored by Epic MegaGrants and run by NetInfo. One of the stories I wrote was a game.
Join my community of over 2,000 game developers, artists, and passionate creators. For board games, that means you have to account for… The time spent designing and developing the game, gathering art, building an audience, campaigning, fulfilling, and shipping the game. Need help on your board game?
Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the sixteenth of a 19-part suite on board game design and development. Join my community of over 2,000 game developers, artists, and passionate creators. Need help on your board game?
Last month, game industry documentary makers 2 Player Productions debuted a massive 32-part YouTube game dev doc series Double Fine PsychOdyssey , chronicling the development of Psychonauts 2 from its earliest glimmers of pre-production in 2015 to its final release in 2021. The most epic public post-mortem ever.
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