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The art of puzzle design • Escape Mail’s historical fiction in interactive storytelling

PreMortem.Games

Over 100,000 students across Alberta puzzled their way to freedom and participated in the educational programs that taught them how to make their own escape rooms. Step 2: Prototype. The post The art of puzzle design • Escape Mail’s historical fiction in interactive storytelling appeared first on PreMortem Games.

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GenoTerra - The finished prototype.

Mnenad

Prototype is ready! But I can now proudly announce that a playable prototype for the video game GenoTerra is finished (and I graduated with the Master in Design *yay*). Using this method, I tried to reach a new level of visual coherence in the prototype. Watch the new trailer for GenoTerra right here: 96.

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Dorothy Orina left engineering behind to pursue game development at Maliyo Games

PreMortem.Games

After high school, Orina joined PACEmakers International, a group that helps children in underserved areas get a good education. However, experimenting with prototypes required specific expensive equipment. She showcased her prototypes to her supervising professor outlining the benefits of immersive technology for engineering students.

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From Music to Games: Dominique Gawlowski’s journey to shaping Free Lives’ culture

PreMortem.Games

It was founded in 2018, and is Africa’s first annual Indie Games & Immersive Arts festival and conference. So, we use a model where we pay people 10,000 Rand to create a playable prototype in two weeks. This allows others to donate and help more people prototype. They do amazing work in education and habitat preservation.

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Board Game Fulfillment & Why it Matters on Day 1 of Game Development

Brand Game Development

From scribbling your ideas onto the proverbial napkin, to actually crafting prototypes, play-testing, redoing it all, and finally getting your game to reviewers, there is no shortage of details and learning curves. You rely on amazing communities like this one to educate, encourage, and inspire. So, good news and bad news.

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Choose Your Own Adventure: Self-Publish Board Games or Not?

Brand Game Development

You go find the art. Publishers handle the marketing, the selling, and often they cover the art, too. You have to spend money making a nice prototype for publishers, sure, but you don’t have to get deep into the behind-the-scenes business processes. If you self-publish, there will be enormous demands on your time.

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RP4K Teacher Profiles: Gabriel Dibenedetto

Real Programming

Education and Background Gabe has worked for RP4K almost since moving to Ontario from Italy in 2017. As for programming, Gabe loves 3D computer graphic modelling and rendering and visual arts. Imagine, car companies can do preliminary tests to measure how a new vehicle concept will perform even before building a prototype!

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