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Quest Feedback

Grumpy Gamer

I'm currently playing through Baldurs Gate 3 and in one instance i began fighting one group of enemies, only for another to show up that distracted them. Essentially you have to use this distraction effectively to win the fight because it collects the enemies in a group and the interjecting enemy eventually leaves.

Fighting 264
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Staying alive is all the victory you can hope for in The Forever Winter by Fun Dog Studios

PreMortem.Games

And every enemy you down makes an exponentially more threatening reply from the warring factions, who might take a small break from their own fights to hunt you down.” Players take on the role of scavengers, or scavs, that have no allegiance to the fighting factions. They’re a mere mouse in a maze, scrounging for scraps.

Studios 166
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The Forgotten City (2021) revisited

Radiator Blog

A hostile NPC statue wakes up, which means you can lure it away from the door.) SHINY ART STYLE: The most obvious difference vs its Skyrim mod roots is the art style -- it went from 2011 pre-PBR Skyrim to 2020 UE4 Quixel 4k photoscans with subsurface scatter'd Character Creator NPCs.

NPC 130
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Quest Feedback

Grumpy Gamer

I’m currently playing through Baldurs Gate 3 and in one instance i began fighting one group of enemies, only for another to show up that distracted them. Essentially you have to use this distraction effectively to win the fight because it collects the enemies in a group and the interjecting enemy eventually leaves.

Fighting 130
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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

Whenever an NPC is about to dump backstory and exposition on you, they'll ask you to take a seat. During big long quest chains, there are periodic quest stages where you have to wait 1-2 in-game days before checking in with the NPC again. Diegetically, the NPC has to prepare a machine or potion, or get supplies, or whatever.

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The Last Pile of Thoughts About Elden Ring, Promise

The Bottom Feeder

Even if you hate From Software games, and many do, if you care about game design as an art, it's worth a good look. Accessibility is a word that gets thrown a lot, as if a work of art is obligated to try to appeal to everyone. A Word About Production Values As a work of visual art, this game is very, very, very pretty.

Balance 52
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Harvest Island Demo & The Behind The Scenes Trailer

Yobob Games

In the trailer, you can tell that these two siblings are fighting a lot. As you watch the trailer more, the game’s art is beautiful. A very important NPC in the game. So that means I can expand the game just a tad more with the art! I wanted to show the relationship between the two siblings.

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