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Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

Eugene, the solo developer behind Voidmaw , has spent three years crafting Katanaut , a fast-paced action-roguelite where players embody a katana-wielding astronaut fighting to escape a collapsing space station. Ive always loved creating things, and game development felt like the perfect mix of art, storytelling, and problem-solving.

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new Quake map: "When There Were Wolves"

Radiator Blog

Taufner handled the initial blockout and gameplay, while I did the art pass and tweaks. The collaboration here was ideal because I didn't feel like doing gameplay stuff, and Taufner didn't want to art pass, so we exchanged duties and took turns working on the level. My art pass also needed to punctuate Taufner's progression.

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new Quake map: "Taught By Thirst" for Remix Jam

Radiator Blog

They are still key areas for gameplay with major fights. To honor the map's nonlinear multiplayer heritage, I try to support multiple nonlinear solutions since you can improvise different routes / tackle fights in different orders: Snipe the Spawns from the bridge, maybe with Lightning or Grenades (expensive) or with all your shotgun ammo.

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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

Since I was a child, I always found myself surrounded by art, because most of my family were artists (ballet dancers, painters, musicians). One day I discovered video games could be much more than just ‘entertainment products’, and fell in love with the idea of mixing all the things I loved about art in a new medium.

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Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”

PreMortem.Games

It’s used to both fight enemies and solve puzzles. Playtest early. On one hand, I get to do what I love to do, especially game design, storytelling, and art. I tried to make players wonder about life and its meaning – kind of like the Deus Ex games. Another unique point is the weapon. How do you deal with that? “

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new Quake map: "Heart Like A Bird's Nest"

Radiator Blog

The arena has a little observation deck with a little floor hatch to drop down into the fight when the player's ready. Following a pattern from one of my previous maps "Daughter Drink This Water" , each arena gradually unlocks with neighboring arenas after the fight. I started by blocking out a small arena.

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A New Era of Fighting Games

Sirlin

Former Street Fighter designer / Evolution staff member / writer of competitive gaming guide is working on a new fighting game focusing on easy execution, great online play, and will be free to play." It's clear that we're cut from the same cloth and have similar experiences with competitive fighting games. Did you hear the news?