Remove Art Remove Fighting Remove UX
article thumbnail

The Basic Fundamentals of Game Design

Logic Simplified

Combat mechanics - These rules govern how players engage in battles or fights within the game, such as turn-based combat, real-time combat, or using special abilities like counter-attacking. UI/UX in Game Design User interface (UI) and User Experience (UX) are two critical aspects of game design that are often overlooked.

article thumbnail

Game Art Studio: The Future of Game Development?

iXie gaming

This is why game art studios have emerged over the past decade. Instead of working on the next big blockbuster title alone, game art studios help companies create their titles with minimal financial investment. This article will explain about Game Art Studios and what it means for the future of gaming! What is a Game Art Studio?

Art 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

She Got Game on cultivating a thriving environment for female game developers

PreMortem.Games

These women were part of the first She Got Game mentorship program by the Swiss Arts Council, Pro Helvetia, which aims to promote equal opportunities in the global video games scene. Then someone told me about a game developer in our community who had developed a fighting game based on their comic.

article thumbnail

How Coin Master Disrupted Social Casino and Pocketed $100M

Deconstructor of Fun

Product differentiation is driven by UX, art styles, production quality and minor meta systems such as quests and saga maps. Product UX and Aesthetics. A key player-first area where both CM and PK have innovated is UX, and we’d like to call out three specific points, while comparing how both compare against each other on them.

UX 52
article thumbnail

The Lost Ark Has Found its Way

Deconstructor of Fun

Gameplay: A satisfactory and standard production As a title made within the classical Korean MMORPG framework, the core UX is similar to that of other Korean MMORPG, including character design, storyline, career system, raids, etc. However, there are not many innovative areas in the core gameplay and UX. Oily skin texture).

article thumbnail

How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

Arts The art of Cookie Run: Kingdom is core to the game’s global success. This chapter will investigate the art of Cookie Run: Kingdom , its origins, its characteristics, and its efforts to expand into new markets during globalization. Art Style To talk about the characteristics of this art style, we must start at its origin.

Baking 52
article thumbnail

2020 Predictions #8: What do the Kardashians and Casino Publishers Have in Common… CA$H!

Deconstructor of Fun

This analysis is written by Abhimanyu Kumar with special contributions from UX Reviewer ’s Om Tandon and Brett Nowak , CEO of Liquid & Grit. This combined with a casual art style and influencer marketing allowed it to widen the top of the funnel and safely introduce “slots” to a much broader audience. This is China based Funtrio.

Mobile 52