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Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

Ive always loved creating things, and game development felt like the perfect mix of art, storytelling, and problem-solving, he explains. While the ability to shape every aspect of the game without compromise is a major advantage, he acknowledges the downside: Wearing all the hats can be overwhelming. And the biggest pitfalls?

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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. At Geometric we put gameplay first, and we will always build our games around strong gameplay ideas”, says Carlsen. years of development.

Puzzle 257
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The walls are alive with tiny people in Cyborn’s Mixed Reality game Wall Town Wonders

PreMortem.Games

Belgian developer Cyborn has introduced a fresh perspective on mixed-reality gaming with the release of Wall Town Wonders , a game that transforms living spaces into bustling miniature towns built right on the wall. Eighteen months later, the game is here,” he says. Miniature people came to mind almost instantly.

Games 118
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AWS to showcase tools for breakthrough gaming experiences at GDC 2025

AWS Games

Experience first-hand how Amazon Web Services (AWS) for Games helps build breakthrough gaming experiences at the Game Developers Conference (GDC), March 17-21, 2025 at the Moscone Center in San Francisco. Unlock direct-to-player game streaming at 1080p resolution, 60 frames per second to any device globally with a web browser.

AI 100
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Gatera Studio’s ANTRO turns beats into gameplay

PreMortem.Games

For Barcelona-based Gatera Studio , their debut title ANTRO is more than just a game, its a statement. The game follows Nittch, a courier rebelling against La Cpula, a totalitarian government that censors art, music and freedom of speech. Gatera Studios origins are as grassroots as the themes of their game. The result?

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Fruit Ninja-creator Luke Muscat on the highs and lows of solo development “I’m just super motivated” 

PreMortem.Games

Luke Muscat is no stranger to success in the mobile gaming world. I didnt feel like I was learning that much with each new game, he says. One that would force him to master every aspect of game creation, from coding to marketing. I had never actually shipped any gameplay features with code I had written.

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In Pirofauna by Polish indie studio Petums, fire is the hero of the forest

PreMortem.Games

I’ve never seen a game world where fire is portrayed positively,” says Tomasz Ostafin. Pirofauna is the second game by tiny indie studio Petums. The first game Papetura was successful enough for Ostafin to make game development his full-time occupation. Petums ’ games are truly works of art.

Indy 249