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Polish indie studio Eleven Puzzles has been making a name for themselves as the creators of some fine cooperative puzzlegames, like Unsolved Case and Unboxing the Cryptic Killer. “The initial idea was very simple and primitive, we just wanted to make a game set in a laboratory. ” The solution? .
Author: Richard Dansky Every video game ultimately becomes a story. The elements of the game, even and perhaps especially the narrative ones, are inert until they are suddenly interacted with by the player. The game, in all its complexity and grandeur and expense and expended sweat, comes down to a story.
Written by Ahmetcan Demirel , the maestro of product management and a podcast host ( Game Dev Diary ) from Germany! With a knack for puzzles, arcades, and simulation games. In the ever-evolving landscape of the gaming industry, it's no secret that games often draw inspiration from one another.
Cocoon, the intricate puzzle adventure by Jeppe Carlsen , known as the lead gameplay designer of Limbo and Inside, launched to raving reviews after 6.5 The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery.
Botany Manor is a 3 hour first person puzzlegame about growing plants while exploring a big beautiful fancy house that smells like British Bake-Off. Gone Home anchors its story focus with voice acting, narration, simpler puzzles, and wry realism. There are 9 puzzles. Which means this isn't just a puzzlegame.
When I'm between writing games, I spend a lot of time playing them. Part of the reason I play the hot new games is, of course, to find ideas to steal. Another part is to try to reawaken my interest in video games. After the exhaustion of shipping a game, I have a period of deep uncaring about the medium. What Is UFO50?
With IDFA regulation changes and an influx of new games entering the market, publishers and mobile game studios are facing an ever-uphill battle to acquire new players (UA) and retain them. However, as we wrote last year , many top-grossing mobile games have found that minigames are the best way to boost UA and player retention.
Over 100,000 students across Alberta puzzled their way to freedom and participated in the educational programs that taught them how to make their own escape rooms. We would send people around the world – dealing with the same pandemic as us – an escape game in the mail! And just like that Escape Mail was born.
Physics-based 2D platformer Bionic Bay is a collaboration between the Finnish one-man-studio Mureena and Taiwanese indie game company Psychoflow Studio. The game started as a demo shown on Reddit, but picked up momentum when Badland art director Juhana Myllys offered to mix and match his distinct artwork with the gameplay.
We’ve been writing about the growth of ‘hybrid’ mobile games – when a title merges two or more genres to create an entirely new gameplay experience – since 2020, but hybrid games have evolved a lot since then, especially when it comes to the game genres that are being merged together.
Weve previously explored how collaborating with fan-favorite IPs as part of a LiveOps strategy can have a drastic impact on in-game performance, and that logic very much applies to anime crossovers. Interestingly, it also launched alongside a new permanent in-game feature: special abilities.
If you’re looking for ways to improve player retention for your mobile game, hosting a collaboration event with a well-known franchise as part of your LiveOps might be the answer you’re looking for. As an example, collaboration events are used by more than 70% of the top 10% of highest-grossing games in the China iOS market.
For Barcelona-based Gatera Studio , their debut title ANTRO is more than just a game, its a statement. platforming, parkour mechanics and puzzle-solving, all tightly synchronized to a pulsating urban soundtrack. Gatera Studios origins are as grassroots as the themes of their game. The result? Keep it simple, stupid!
A lot has changed for Adventure Games as well, but unfortunately not in the right direction. Adventure Games are officially dead. Some people will tell you that Adventure Games aren't really dead, they have just morphed into other forms, or that other genres have absorbed Adventure Games. Copyright 1989, Ron Gilbert.
In the upcoming Sci-Fi Action-Puzzle FPS IHAS , from Ukrainian solo developer Vladyslav Pidiashenko , players wake up aboard a giant, desolate spaceship swarming with hostile robots. When I read books, play video games or work on projects. For weeks, I thought about what I wanted to do and rediscovered my passion for video games.
Video game development is a collaborative process that involves various people with specialized skills. The two most critical roles in this process are game artists and designers. Since most of us are unaware of the process of creating a game, we usually confuse game design and gameart as being the same.
The cozy puzzlegame about organising household items was created by Max Inferno, a development team consisting of Anne Macmillan (art and animation) and Lukas Steinman (design and programming). Back then it was more a vertical slice, with ten puzzles that were playable in the browser. Read more
With the discussions over the use of AI in game development raging on, Jussi-Petteri Kemppainen , Lead VFX Artist at Mainframe Industries and founder of Dinosaurs Are Better , spends his spare time to see what all the fuss really is about. AI affects game design The project’s trajectory shifted with the integration of AI tools.
Their first game, Genesis Noir, was already a moving work of art. The sheer confidence of steering clear of the beaten track and creating something truly original, comes from experience gained outside the world of video game development. This gave the studio a bit of an outsider perspective.
Cocoon, the intricate puzzle adventure by Jeppe Carlsen , known as the lead gameplay designer of Limbo and Inside, launched to raving reviews after 6.5 The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery.
This April marks the tenth anniversary of Ustwo Games' breakout hit, Monument Valley. The qualities that make Monument Valley a great game are multifaceted, every aspect of it potentially worth dissecting, from its art direction to its narrative design to its minimalism. Read more
He decided to start his own indie game development studio, Overwrite Interactive , and create a video game from scratch. For Alan's video game to come to fruition, he needed a team of capable artists to help him. The game's narrative was inspired by the strong women in Alan's life. About Gerel: Against the Corvus Empire.
A lot has changed for Adventure Games as well, but unfortunately not in the right direction. Adventure Games are officially dead. Some people will tell you that Adventure Games aren’t really dead, they have just morphed into other forms, or that other genres have absorbed Adventure Games. The first is Marketing.
She is not just developing a new game, she’s creating an entirely new experience that challenges everything we thought we knew about gaming. The Ground Screams To Whisper is not your typical game and neither is it just one thing, it’s a graphic novel, a puzzlegame, a VR game and an album.
The AppMagic Hypercasual games recap for the second quarter of 2024 unveils some interesting information about this specific part of the mobile games market. The hypercasual games market has been on a downwards trajectory for a couple of years now, but there is still potential for success. daily downloads.
While cleaning out my storage unit in Seattle, I came across a treasure trove of original documents and backup disks from the early days of Lucasfilm Games and Humongous Entertainment. Gary had done a lot of art long before we had a running game, hence the near finished screen without the verbs. Here is the first batch.
While cleaning out my storage unit in Seattle, I came across a treasure trove of original documents and backup disks from the early days of Lucasfilm Games and Humongous Entertainment. Gary had done a lot of art long before we had a running game, hence the near finished screen without the verbs. More design flow and ideas.
Industry veterans Tina Merry and Carina Kom have formed a new studio, Simply Sweet Games. Headquartered in British Columbia, Canada, Simply Sweet Games is a fully remote studio that is currently developing its inaugural mobile title – the roguelike word puzzle Criss Cross Castles.
I have a (paid) art job opening for my side project. I'm not going to say much about the game other than what I'm looking for in an artist. Think of it as a puzzle. I'm looking for someone that can create a very distinct art style and can help set the look and feel for the game. Must love pixel art.
Games for Change , in partnership with HP and Google Play, announced the winners of the second annual Diverse Voices, New Stories Challenge at the 2024 Games for Change Festival. The challenge is an initiative to improve representation and increase visibility for underrepresented game developers in the mobile gaming industry.
I have a (paid) art job opening for my side project. I’m not going to say much about the game other than what I’m looking for in an artist. Think of it as a puzzle. I’m looking for someone that can create a very distinct art style and can help set the look and feel for the game.
How you divide your time between making games and living "real life" ? Dividing my life between making games and real life is a struggle. I had worked at Lucasfilm for 8 years and learned a lot, not just about game design and programming, but also marketing, PR, and production and I felt like I needed to try it all for myself.
Azul has taken the board game world by storm. Like Sagrada , it’s a gorgeous and approachable puzzlegame with emergent complexity that becomes ever more apparent with more plays. It’s also, somehow, always trending on social media and Board Game Geek. Need help on your board game?
When it comes to game development, visuals do matter. However, when choosing a method for the game’s visual presentation, many people reach a dead end, and numerous questions arise. You may wonder what kind of gameart will suit your project, highlight its essence, and meet the purpose. . What Is 3D Art?
How you divide your time between making games and living “real life” ? Dividing my life between making games and real life is a struggle. I also had the idea of making adventure games for kids. I floated it by Lucasfilm Games and they weren’t interested. I work on a Mac exclusively.
The game is the debut of Swiss indie game studio Naraven Games. Co founder and writer Julia Jean found inspiration for the game in her fascination for the ordinary. “I Compelling puzzles And so the team built the game around the story. Absolutely! Even a bit too much, maybe”, says Jean. A rubber duck!’.
My first encounter with Cassie Simpson was during the inaugural Xbox Game Studios Game Camp Africa in 2023. She earned her place and represented South Africa at prestigious programs like the Epic Games Women Creator Program and the Women in Games International (WIGI) Mentorship Program. She was a very honest person.
Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the seventh of a 19-part suite on board game design and development. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.
A few years ago I picked up some copies of Exit: The Game at the store because I absolutely love Exit Rooms. When I saw that there was a board game version, I promptly grabbed a few for us to try out. Seriously though, we have bought so many more of the games and they have been an absolute God-Send during the pandemic.
It’s “Phi Brain: Puzzle of God!” ” Plot: The plot is rather basic: the main character gains a special MacGuffin and is forced to wear it after solving the puzzle attached to it. If that sounds like Yu-Gi-Oh you’d be right, but this series doesn’t deal with a trading card game.
It’s a puzzle-solving, tile placement board game for 1-4 players where you play as a fantasy monster who’s hungry for villagers. We could not be happier with how the campaign turned out, and the game is available for pre-order now ! Need help on your board game? This was a small, tight, humble, simple project.
Mobile gaming has grown into a multibillion-dollar industry, with millions of users spending time playing games on their smartphones and tablets. As the mobile gaming market continues to expand, mobile game developers must find ways to make their games stand out in a crowded marketplace. So, let’s dive in!
I am very exited for both of these games. Ron Gilbert, Dave Grossman and Tim Schafer all have games coming out. About a year and a little more ago, as I began designing the uber-awesome DeathSpank , I played all the way through The Secret of Monkey Island to refresh myself on the puzzles and dialog. It's called Game Play!
Games are more than just a diversion. However, developing games has become very time-consuming and expensive. This is why gameart studios have emerged over the past decade. Instead of working on the next big blockbuster title alone, gameart studios help companies create their titles with minimal financial investment.
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