Remove Art Remove Mechanics Remove Terrain
article thumbnail

Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

But behind every update lies a complex art production pipeline that must scale efficiently while maintaining artistic integrity and production efficiency. The answer lies in scalable art production pipelines that balance speed, quality, and cross-platform optimization. What Makes Live-Service Art Production Different?

Art 52
article thumbnail

Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

It is much better than the boring shot reverse-shot cutscene stuff going on in AAA RPGs these days, and makes Skyrim's "sit" mechanic more meaningful. Destroy the player's expectation that relationship mechanic = main cast member. Expendable companions. All in all, I enjoyed Enderal and learned a lot from it.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Four Tips to Make Your Murder & Loot Game Painfully Addicting!

The Bottom Feeder

Path of Exile is the current state of the art for RPG addition engines. The Deceptively Tricky Art of RPGs I've noticed something over the decades. There is an art to this genre, something I can say since I have achieved mild success working in it. Restrictive terrain. That is where the Art comes in. SIGN ME UP!

Games 83
article thumbnail

GenoTerra - The finished prototype.

Mnenad

The Mechanic I. I was looking for suitable solutions for having both views in the mechanic of the game. But before I explain the narration, I want to jump back in time when I started building the endless terrain generator. Having the character and the story set, the mechanic was implemented. Adobe Acrobat Document.

article thumbnail

You Have No Idea How Hard It Is To Run A Sweatshop, Part 1

Designer Notes

I argued then that we need to stop assuming that a game’s theme or SETTING determines its meaning and, instead, that meaning comes from the mechanics themselves. Since then, I’ve spent a lot of time thinking about games which do a good job of constructing meaning from their mechanics and also about ones which do it poorly.

article thumbnail

Harmonizing Innovation: The ‘Lullaby of Life’ Journey with Francisco Lara Sikorski

Game Dev Unchained

The premise was simple yet revolutionary: to design a game where the mechanics themselves were driven by music and sound effects. The mechanics and the way you experience the game depend on, of course, the sound that you’re making,” Francisco explained.

Pixel 52
article thumbnail

My Final Fantasy 16 Review

Keith Burgun

But it really doesn’t matter much what skills you take, it changes almost nothing, because there just isn’t much mechanical terrain in this game. There are some nice art pieces in here, particularly the monster designs are pretty cool. That’s about it! That’s something that I wish more RPGs would be.

Fantasy 105