Remove Art Remove Mesh Remove Polygon
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The Spine Animation Story at Logic Simplified

Logic Simplified

Manish came up with this character art on one such day - with its unique personality and aesthetic. The pose in the original art was such that it needed to be changed in order to make things doable for the animator. The Process Before Abhishek could begin working on animating Manish’s art, a lot of consultation and discussions ensued.

Animation 111
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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

It helps reduce the amount of detail by simplifying polygons and textures as they get further away from the camera. Bump maps are useful for all types of 3D models — from rocks, wood, and concrete surfaces to fabric and other organic materials, adding a finer level of detail without the additional polygons or memory constraints.

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Godot gets CSG support

Mircosoft Game Dev

For developers, creating 3D art is a time consuming process. Polygon (can be drawn in 2D and then extruded). Mesh (can use any custom geometry). Polygon and lofting. Custom meshes. Any mesh can be used for CSG, this makes it easier to implement some types of custom shapes. How does it work?

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Optimize Vegetation Generation

Mnenad

Mainly I focused on generating grass that bends in the wind and some fern like plants, but what comes next is usable for all kind of meshes. Batching means to combine mesh objects that share the same material or that are marked as static in the Unity inspector. In my case I had terrible FPS with just some thousand mesh instances.

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Avalon seeks partners to build Web3 gaming’s interoperable future

Game Daily

. “We’ve run some tests with Nanite and we’ve got literally trillions of polygons inside our scenes,” says Pinnock. Martial arts, magical powers, can be encompassed within a ruleset. “A metaverse is going to appear,” he says. “Think about a Marvel Universe, for instance.

Build 98
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Release candidate: Godot 3.5 RC 3

Mircosoft Game Dev

The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. and backported to 3.5.

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Release candidate: Godot 3.5 RC 2

Mircosoft Game Dev

The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. and backported to 3.5.

Render 52