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The sense of wonder in Verne: The Shape of Fantasy by Gametopia “It’s a tribute”

PreMortem.Games

Development studio Gametopia has translated their love and admiration for the works of the author into an original tale, told through a pixel perfect point-and-click adventure. We think it is a timeless game, both for the pixel art and for the theme of the game”, says Gonzáles. “We We wanted to pay tribute.”

Fantasy 156
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The magical realism of Indonesia in the 90’s captured in A Space for the Unbound

PreMortem.Games

It’s a tribute to the time we grew up in and serves as a time capsule for that period”, says Dimas Novan, Director and Art Director of A Space for the Unbound. “We It’s the time to reminisce about the past before we completely forget about it.” “I have always been a big fan of pixel art”, says Novan. “I

Art 118
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article thumbnail

The sense of wonder in Verne: The Shape of Fantasy by Gametopia “It’s a tribute”

PreMortem.Games

Development studio Gametopia has translated their love and admiration for the works of the author into an original tale, told through a pixel perfect point-and-click adventure. We think it is a timeless game, both for the pixel art and for the theme of the game”, says Gonzáles. “We We wanted to pay tribute.”

Fantasy 104
article thumbnail

The magical realism of Indonesia in the 90’s captured in A Space for the Unbound

PreMortem.Games

It’s a tribute to the time we grew up in and serves as a time capsule for that period”, says Dimas Novan, Director and Art Director of A Space for the Unbound. “We It’s the time to reminisce about the past before we completely forget about it.” “I have always been a big fan of pixel art”, says Novan. “I

Art 104
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I’m making an RPG!

Keith Burgun

(Above: some WIP pixel art from Wizbane) You might have noticed I’ve been writing about and playing a lot of RPGs recently. Final Fantasy VI-inspired pixel art. I already have a bunch of art from several different artists. Seen on the left: some WIP pixel art portraits by Blake Reynolds.)

Fantasy 119
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Godot Showcase - Primal Light developer interview

Mircosoft Game Dev

I prototyped a little top-down Zelda clone and showed it to my friend Jeff one night while we were hanging out at his apartment. We were so excited by the prospect of making a game that he dove headfirst into pixel art and I into programming. That was around August 2017. How has Godot helped you advance on your project?

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Dev snapshot: Godot 3.2.4 beta 2

Mircosoft Game Dev

Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds (new in 3.2.4 New option to snapping 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions (new in 3.2.4 HTML5: Merged code for web editor prototype ( GH-42790 ).

Beta 52