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Rebots by FlatPonies launches after 6 years “We’re ready for more ambitious projects”

PreMortem.Games

Our visual style is thanks to our amazing Art Director Simon Post,” says Porkoláb. We’ve gotten much better at the practical stuff of making things, prototyping, implementing and polishing,” Porkoláb notes. We entered Steam Festivals, ran regular playtests and used social media.”

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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

Since I was a child, I always found myself surrounded by art, because most of my family were artists (ballet dancers, painters, musicians). One day I discovered video games could be much more than just ‘entertainment products’, and fell in love with the idea of mixing all the things I loved about art in a new medium.

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Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

They wanted to break away and create something different, so they started prototyping game ideas to work on. “We We had three very different games that we spent around two weeks on each, developing them up to a point where we could playtest them with other people”, says Mason. The rest was experimentation guided by a few ideas.

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Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

They wanted to break away and create something different, so they started prototyping game ideas to work on. “We We had three very different games that we spent around two weeks on each, developing them up to a point where we could playtest them with other people”, says Mason. The rest was experimentation guided by a few ideas.

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GenoTerra - The finished prototype.

Mnenad

Prototype is ready! But I can now proudly announce that a playable prototype for the video game GenoTerra is finished (and I graduated with the Master in Design *yay*). Using this method, I tried to reach a new level of visual coherence in the prototype. Watch the new trailer for GenoTerra right here: 96.

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How to Work in a Team in the Board Game Industry

Brand Game Development

Sarah: It was also in 2013 that we met Ben and were playtesters for his game Tower , which he launched on Kickstarter early in 2014. Along with handling all the business, Ben has playtested and helped develop our designs. I can’t really see so well, so art and graphic layout don’t bother me. Will is the lead designer.

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Bringing it Together – The Board Game as a Project

Brand Game Development

Every iteration of each game has to be created somehow and there are A LOT of iterations – usually a new one after each playtest, especially in the beginning. I sometimes use blank cards or write on prototypes if I need to iterate quickly, but that typically only happens at conventions. Carla: I also do a lot of interviews!