Remove Art Remove Playtesting Remove Prototyping
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Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

Ive always loved creating things, and game development felt like the perfect mix of art, storytelling, and problem-solving, he explains. His design process is highly iterative, starting with loose ideas and evolving through sketches, prototyping, and constant refinement. he says, describing the core inspiration for Katanaut.

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Rebots by FlatPonies launches after 6 years “We’re ready for more ambitious projects”

PreMortem.Games

Our visual style is thanks to our amazing Art Director Simon Post,” says Porkoláb. We’ve gotten much better at the practical stuff of making things, prototyping, implementing and polishing,” Porkoláb notes. We entered Steam Festivals, ran regular playtests and used social media.”

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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

” Once a concept is chosen, it goes through a prototyping phase where function takes priority over form. “Playtesting is key. ” The solution was the comic book art style, which not only makes the game visually engaging but also complements the detective theme.

Puzzle 138
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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

Since I was a child, I always found myself surrounded by art, because most of my family were artists (ballet dancers, painters, musicians). One day I discovered video games could be much more than just ‘entertainment products’, and fell in love with the idea of mixing all the things I loved about art in a new medium.

Dev 160
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AWS to showcase tools for breakthrough gaming experiences at GDC 2025

AWS Games

Build distribution & playtesting: Studios can leverage Amazon GameLift Streams to remotely access and test the latest game builds instantly, without the need for complex installations or downloads.

AI 71
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Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

They wanted to break away and create something different, so they started prototyping game ideas to work on. “We We had three very different games that we spent around two weeks on each, developing them up to a point where we could playtest them with other people”, says Mason. The rest was experimentation guided by a few ideas.

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Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

They wanted to break away and create something different, so they started prototyping game ideas to work on. “We We had three very different games that we spent around two weeks on each, developing them up to a point where we could playtest them with other people”, says Mason. The rest was experimentation guided by a few ideas.