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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. Complex feature The core concept of worlds within worlds was the first feature prototyped for Cocoon, undergoing substantial improvement and iteration.

Puzzle 257
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Tell Your Artist What You Want – Making Good Art Specs

Brand Game Development

Great art is one of the most critical parts of a board game. ” Art is the most powerful marketing tool for board games and one of the most powerful tools for communicating game information. .” Art from my first game, War Co. Art is also one of the only tools handled by someone other than the game developer.

Art 100
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The Art of the Paper Test: Catching Accessibility Issues Early

Brand Game Development

prior to and during its Kickstarter campaign, but it is also my favorite rapid prototyping tool. Digital play testing is an excellent way to reduce the costs of developing early board game prototypes. If you do this, you want to find it early and nip it in the bud BEFORE you go out of your way to find play testers or commission art.

Art 100
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Game art vs game design: What is the difference?

Logic Simplified

Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same. In this blog, we will discuss the difference between game art vs game design and how each plays a unique role in game development. What is the difference between game art vs game design?

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In Pirofauna by Polish indie studio Petums, fire is the hero of the forest

PreMortem.Games

Works of art After the release of Papetura, Ostafin struggled to find that spark of inspiration for his new game. Petums ’ games are truly works of art. I really visualize everything, next steps, ideas and prototypes. I live in Bytom, Poland, which is also where I have my headquarters.” It may look like I’m sleeping.

Indy 249
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How Indie Game Incubator seeks to take Japanese indies global

GamesIndustry.biz

For every game that finds critical and commercial acclaim another ten projects fail to make a profit for the creators who put years of their lives into their art.

Indy 133
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5 Lessons I Learned at a Play-Testing Convention (Protospiel Atlanta)

Brand Game Development

Prototype of a beach volleyball game by Julio Nazario. Protospiel conventions are based around prototype board games. Prototypes ranged from paper-and-pencil to full-on Game Crafter $100+ sets. When you go to a play-testing convention, it’s not about just getting your prototype tested. Need help on your board game?