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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

But behind every update lies a complex art production pipeline that must scale efficiently while maintaining artistic integrity and production efficiency. The answer lies in scalable art production pipelines that balance speed, quality, and cross-platform optimization. What Makes Live-Service Art Production Different?

Art 52
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Develop a 3D game in 2 hours with AI? Is it possible?

Cocos

All aspects of the project, including programming, shader development, art, and music, are generated by AIGC. The game will be a 3D Snake, with innovative gameplay and a complex terrain. Terrain The terrain part is quite challenging, so a new chat has been started for it. Why I write a mind map first?

AI 98
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Step into the many fantastical worlds of Nightingale by Inflexion Games

PreMortem.Games

” The Victorian style undergoes a transformative journey, embracing otherworldly magic, allowing the art team creative freedom to explore the fusion of sci-fi technology, crude materials, and nightmarish creatures within the game’s realms. Where players can navigate the terrain and feel a sense of history beneath their feet.”

Balance 118
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Side Projects

The Art of the Game

Coming from a art back ground, I get the odd commission here and there – it helps buy things for my game dev journey. Being eager to try AI art generation, I sat down with her and had her describe as much as she could in exacting detail. The post Side Projects appeared first on The Art of the Game.

Art 52
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RP4K Teacher Profiles: Gabriel Dibenedetto

Real Programming

As for programming, Gabe loves 3D computer graphic modelling and rendering and visual arts. Gabe develops models of worlds powered by the coding language C++ to test and simulate how rugged electric vehicles would handle the terrain. He also enjoys writing science fiction in what little spare time he has.

Code 98
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Vertical Slice Breakdown - Dragon Age Veilguard

Ask a Game Dev

Expertise on visuals like lighting, rendering, shaders, etc. should be directed elsewhere. See anything I missed? Which did you get? Join us on Discord ] and/or [ Support us on Patreon ] Got a burning question you want answered? Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ

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Four Tips to Make Your Murder & Loot Game Painfully Addicting!

The Bottom Feeder

Path of Exile is the current state of the art for RPG addition engines. The Deceptively Tricky Art of RPGs I've noticed something over the decades. There is an art to this genre, something I can say since I have achieved mild success working in it. Restrictive terrain. That is where the Art comes in. SIGN ME UP!

Games 81