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Resource streaming and data compression Today’s video games feature extremely detailed interactive environments, requiring the management of enormous assets. Such assets are usually compressed when they are packaged for distribution and decompressed on demand when the game is played.
Almost every 3D asset is painted using only one atlas texture. Every part must be set accordingly to the tiles, that size is 30x30x10. Majority of props work on the same principles as the rest of assets. Differences between MonsterTruck-inspired car and a Quad make it easy for the player to identify their current position.
It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 New asset workflow. Auto-tiling in tile maps. Just set up the probe bounds and do a fast pre-bake of static objects. GPU particles. Improved OBJ support.
That is, instead of rendering your animation frame by frame on your local PC, the job is being split into multiple frames (or even tiles) and each machine in the render farm renders just some of them. Anything involving physics should be baked first too. Last, but not least, is the usage of paid assets. How to use SheepIT?
Android: Add initial support for Play Asset Delivery ( GH-52526 ). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Android: Add initial support for Play Asset Delivery ( GH-52526 ). TileSet: Fix selection of spaced atlas tile when using priority ( GH-50886 ).
Last but not least, lightmaps baking is now done using the GPU to speed up the process significantly. The new NavigationServer supports fully dynamic environments and on-the-fly navigation mesh baking. Previous versions of the engine provided users with a powerful, but obscured mechanism for preparing imported 3D assets.
Android: Add initial support for Play Asset Delivery ( GH-52526 ). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Android: Add initial support for Play Asset Delivery ( GH-52526 ). TileSet: Fix selection of spaced atlas tile when using priority ( GH-50886 ).
Android: Add initial support for Play Asset Delivery ( GH-52526 ). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Android: Add initial support for Play Asset Delivery ( GH-52526 ). TileSet: Fix selection of spaced atlas tile when using priority ( GH-50886 ).
Android: Add initial support for Play Asset Delivery ( GH-52526 ). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Android: Add initial support for Play Asset Delivery ( GH-52526 ). TileSet: Fix selection of spaced atlas tile when using priority ( GH-50886 ).
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