Remove Asset Remove Build Remove Electronics
article thumbnail

Analysis • Sony moves away from customer electronics to become a media empire

PreMortem.Games

For years I’ve characterized the Japanese powerhouse predominantly as a consumer electronics manufacturer. Unlike Microsoft, which develops operating and application software, and Nintendo, which considers itself a toymaker, Sony has long focused on building high-quality media devices. Sony will always keep a foot in electronics.

article thumbnail

Detective Dotson by Masala Games is a cultural joyride through modern-day India

PreMortem.Games

At first, we went looking for some assets in the marketplace to get a running start, but soon realized that there are no 3D assets representing modern India out there! So we had to build all of that on our own. Three Oscars Shalin Shodhan is no stranger to building immersive worlds.

Pixel 160
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

What build system do AAA studios typically use? I know that Electronic Arts has their own build system, but is this common?

Ask a Game Dev

Every major studio I've worked at generally has their own automated build system. These build systems are not shared between projects at the same publisher. This is because each game has its own file structure, asset list, and scripts that must be processed alongside building the code in order to result in a functioning game build.

Build 59
article thumbnail

Detective Dotson by Masala Games is a cultural joyride through modern-day India

PreMortem.Games

At first, we went looking for some assets in the marketplace to get a running start, but soon realized that there are no 3D assets representing modern India out there! So we had to build all of that on our own. Three Oscars Shalin Shodhan is no stranger to building immersive worlds.

Pixel 104
article thumbnail

Solo dev Jonathan C Haman created “the glorious Drift Type C – which no one is buying”

PreMortem.Games

Haman in his home office, surrounded by unfinished electronics projects, lit by an implausible number of computer monitors and sipping off-brand energy drinks. To get the cars in Drift Type C well… drifting, Haman fixed a fundamental flaw in the Unity assets he used: “Two lines of nasty-hack later and the cars felt great and realistic.”

Dev 104
article thumbnail

Cocos Creator 3.8.5 forum version [12.04]

Cocos

Editor improvements : Updated Electron version , enhancing performance. PR Editor New Features Support google play build target. Fixed a bug where imported resources in the Assets panel were not refreshed. Internal properties marked with a ` suffix are compressed in the build process. Migu Platform : Added support.

Bug 52
article thumbnail

The fall of Riccitiello

Game Daily

I first interviewed John Riccitiello in the late 1990s, when he was pretty new at Electronic Arts. He said all the right things about what a great company Electronic Arts was. In those days, executive appointments from outside the gaming industry were still rare. His interest was in opportunity, growth and, of course, money.