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How Drama and Fake Ads Convert To Real Profits

Deconstructor of Fun

Dramatic Narrative as Core : The overarching story unfolds in cinematic chapters, with key moments driving player progression and monetization. In contrast, DW:S opens with cinematics and characters meeting tragic fates. A thin but coherent narrative unfolds across chapters, keeping players engaged throughout the game.

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What do you think is best bang for your buck for dev time to player time (besides multiplayer)? Alternately, what’s the worst (but still worth it)?

Ask a Game Dev

Continued dev work would be adding new assets and new tools for players to create new and interesting content from those tools, as well as better ways of curating and distributing popular user-submitted game content. Player-facing content creation tools (i.e.

Dev 52
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Scheduling Techniques for International Filmmaking

Filmustage

Think of it as a global calendar puzzle - while some nations embrace Friday-Saturday weekends, others stick to Saturday-Sunday. Digital Asset Management Modern productions have evolved beyond physical film reels. It's like coordinating a worldwide dance, where every step must match the local rhythm.

Film 52
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VFX Breakdown Process From Concept to Final Render

Filmustage

Dive into detailed VFX breakdowns and explore how your favorite cinematic moments come to life. Buckle up, future VFX virtuoso - this ride through the pixels is about to get exciting! Unleash the Magic Behind the Scenes with Filmustage! That's compositing for you!

Render 52
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

A single shot or asset will often travel through numerous artists and multiple departments before being finalized. As an asset takes shape, it must be presented in a turntable so its look can be properly inspected and approved or given notes by relevant supervisors or clients. So, where do you fit into the production pipeline?

Film 52
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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

Due to the limitation of the 2D models, showing a different angle of a character requires new art assets instead of a simple angle change in a 3D game. For a 2D game, animated cinematics can significantly help with storytelling in the main campaign. victory, failure, captured by players, etc).

Baking 52
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Friday Questions #3

Grumpy Gamer

Nathan: Given the engine and assets of TWP, would a sequel be significantly cheaper / quicker to produce? Holding true to the spirit of Maniac Mansion (dollhouse view, no close-ups or cinematic presentation (think about the difference between Maniac Mansion and DotT)) saved us a lot. I don't think it would.

Puzzle 130