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A friend of mine wants to become a game designer without learning any other disciplines in game dev, he seems very sure this is possible but his confidence comes off as “idea guy” to me. I like thinking about design as well and how it could all fit together cohesively but I’m worried he’s setting himself up for failure by not learning another discipline to go along with it. Am I correct in this thought or am I being an jerk?

Ask a Game Dev

If a designer doesn't understand the technical and asset constraints she's working with, it can make for a lot of wasted work. That might mean working on combat, quests, cinematics, narrative, itemization, UX, enemies, levels/environments, or any of a number of other specialties.

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The Best 3D Art Outsourcing Studios in the Industry

iXie gaming

In addition, Keywords Studio offers UI/UX design, visual effects, animation, and more. The company specializes in cinematics, UI concepts, and logo design. Apart from providing top-notch gaming assets for different genres, the studio also specializes in UI/UX, 2D, and 3D graphics, as well as animation. Specialties:-.

Art 52
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Ask a Game Dev - Untitled Article

Ask a Game Dev

Keeps tabs on all of the incoming art assets to make sure they adhere to style and meet requirements. Storyboard Artist : Maps out how cinematics should look. Lays out general shot to shot progression and framing of cinematics to show the player what’s going on. Technical Director - Engineering lead. All engineers report to her.

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A comprehensive guide to in-demand roles in film and games

CG Spectrum

A single shot or asset will often travel through numerous artists and multiple departments before being finalized. As an asset takes shape, it must be presented in a turntable so its look can be properly inspected and approved or given notes by relevant supervisors or clients. So, where do you fit into the production pipeline?

Film 52
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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

Due to the limitation of the 2D models, showing a different angle of a character requires new art assets instead of a simple angle change in a 3D game. For a 2D game, animated cinematics can significantly help with storytelling in the main campaign. victory, failure, captured by players, etc).

Baking 52
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2022 Predictions #2 How to win after Fortnite's and Why Going Cross-Platform is Mandatory for Mid-Core Games

Deconstructor of Fun

This is perhaps because successful assets are very expensive and it is cheaper for an existing 4X publisher to launch and scale new titles rather than to acquire and operate existing games that have already scaled. The high production values are not enough to cover the poor UX. RPGs are divided into 8 sub-genres in the taxonomy.