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Object Placement on Terrain (Mesh)

Mnenad

This chapter is all about how I solved it (so far) to be able to place all kinds of assets like 3D-meshes or self-growing fractal seeds on the terrain. The code calculates Instantiations (spawning assets with the given parameters), which is quite heavy for the system to calculate. Before we start. Multithreading.

Terrain 52
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Memory leaks occur because of reference retention issues and inadequate resource disposal and temporary asset allocation that both lead to a decrease in system performance. The Resources.UnloadUnusedAssets system releases unused assets to avoid memory spikes that occur when scenes change.

Games 78
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Maintenance release: Godot 3.0.4

Mircosoft Game Dev

causing crashing of the asset library on systems with low threadcount CPUs. We took this opportunity to add some documentation fixes as well as a fix for Bullet physics to allow Marc Gilleron (Zylann) 's terrain plugin to function with Godot 3.0.4. Fixed crasher in asset library on systems with a low threadcount CPU.

Terrain 52
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10 Worst Video Game Glitches to Test Before Launching Your Next Game

iXie gaming

Usually, they occur due to issues within the code or faulty animation controls. As a result, you must manage your game’s code during development and even after launching it. However, their interaction may be faulty, leading to objects or characters getting stuck in walls, terrains, or on each other.

Texture 52
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D20 RPG – Backgrounds

The Liquid Fire

Start from a json document that holds all the information about Backgrounds, create a parser to turn that document into project assets (prefabs), and use Addressables to load the assets at runtime when we need them. AssetDatabase.IsValidFolder("Assets/AutoGeneration")) AssetDatabase.CreateFolder("Assets", "AutoGeneration"); if (!AssetDatabase.IsValidFolder("Assets/AutoGeneration/Backgrounds"))

Asset 52
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Roblox 101: How to launch your first game on Roblox 

iXie gaming

Roblox Studio offers terrain tools for creating hills, valleys, and landscapes. Experiment with different brushes and settings to sculpt your terrain. Double-click a script to start writing code. Employ comments to clarify your code, particularly when sharing your game with others, in order to make it more understandable.

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Dev snapshot: Godot 3.1 beta 7

Mircosoft Game Dev

A big change in this release is that the Windows binaries are now properly code signed. The illustration picture is a scene created with Marc Gilleron 's HeightMap terrain plugin , available on the Asset Library and on GitHub. So we're now publishing Godot 3.1 beta 7 with close to 25 commits made since beta 6 a few days ago.

Beta 52