Remove Asset Remove Collision Remove Shaders
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Godot XR update - February 2025

Mircosoft Game Dev

from GitHub or the Asset Library. from GitHub or the Asset Library. In addition, the XR sample projects are also available on the GitHub release and the Asset Library. from GitHub or the Asset Library. The project is Open Source (MIT license) and maintained by W4 Games with sponsorship from Meta. and later only.

Collision 102
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How to get started with Unity Game Development – Tips & Tricks from iXie Experts

iXie gaming

Familiarize yourself with key components such as the Scene view, Inspector window, and Project window to efficiently navigate and manipulate your game assets. Use asset stores wisely Unity Asset Store offers a wide range of free and paid assets, such as 3D models, textures, sound effects, and plugins.

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Object Placement on Terrain (Mesh)

Mnenad

This chapter is all about how I solved it (so far) to be able to place all kinds of assets like 3D-meshes or self-growing fractal seeds on the terrain. The code calculates Instantiations (spawning assets with the given parameters), which is quite heavy for the system to calculate. Before we start.

Terrain 52
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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

Some big changes since the previous beta are the promotion of object validity checks to release builds (no more "dangling pointers" release surprises), initial support for Android Play Asset Delivery , and a new ACES Fitted high quality tonemapper. Android: Add initial support for Play Asset Delivery ( GH-52526 ). Highlights.

Beta 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Android: Add initial support for Play Asset Delivery ( GH-52526 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Android: Add initial support for Play Asset Delivery ( GH-52526 ).

Beta 52
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Cocos Creator 3.8 Community Beta is now available

Cocos

We also support Compute Shader capabilities. Render Graph The Render Pipeline customization based on Render Graph will be officially available to developers in version 3.8. It will support the implementation of engine builtin Custom Pipeline and the default Deferred Pipeline. AGP upgraded to 8.0.2. AGP upgraded to 8.0.2.

Beta 52
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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Android: Add initial support for Play Asset Delivery ( GH-52526 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Android: Add initial support for Play Asset Delivery ( GH-52526 ).

Mesh 52