Remove Asset Remove Cutscenes Remove Game Designer
article thumbnail

Squad 51 vs. the Flying Saucers is a tribute to sci-fi movies of the ’50s

PreMortem.Games

“From the moment I got the idea of making it like an old movie I called the people from Fehorama Filmes to work on the live action cutscenes”, says Rosa. The initial idea was for them to just work on the cutscenes, but they ended up executive producing the whole project.” They had the know-how as producers, so they stepped in.

Cutscenes 104
article thumbnail

How to Use Unity Cinemachine Virtual Cameras

Game Designing

In short, Unity Cinemachine opens up an entirely new world of opportunities for animation, game design and development, and directors working with virtual cameras. Importing assets is not just accurate, it is quick. That is a huge plus when you’re talking about in-game development. What Is Unity Cinemachine?

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

The Future of 3D Art in Interactive Entertainment

iXie gaming

Game artists can leverage the power of 3D art to create 3D cutscenes and cinematics that deliver compelling narratives. This boosts the players’ immersion and emotional engagement. Q5: What are the challenges faced by 3D artists in the gaming industry? Also, they can open room for plot twists and character development.

article thumbnail

UEFN & HaZ Dulull- A New Dawn for Creators

Game Dev Unchained

The realms of gaming and the film industry are coming together in a harmonious convergence, as the technology and expertise of both fields are being shared and utilized to create impressive results. This was the primary discussion during the latest episode where I invited the accomplished filmmaker and game designer HaZ Dulull.

Film 98