This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
GameFromScratch.com The Game DevAsset Mega Bundle There is a new Humble Bundle of interest to game developers, The Game DevAsset Mega Bundle contains a large collection of assets for Unreal Engine and Unity. The assets are from the studio Hivemind.
GameFromScratch.com Best of POLYGON Game DevAssets By Synty Humble Bundle There is a new Humble Bundle for game developers, the Best of POLYGON Game DevAssets by Synty bundle.
New studios do start up, but entry level positions are rare since most of the new studios are looking for funding and they need the core senior dev team to build enough of a prototype to sell the idea to the money people. The first approach is to get a game dev adjacent job.
GameFromScratch.com Best of Synty Game DevAssets Humble Bundle There is a new Humble Bundle of interest to game developers, the Best of Synty GameDev Assets Bundle. This bundle if a huge collection of low polygon style game art packs from Synty.
Porting the game basically means taking the old code and assets and making them run on the new hardware. Porting is usually preferred to emulation if available, because it means that the porting team has access to tools, assets, and possibly even the original dev team to answer questions.
Solo dev Graham Reid: “Being part of a like-minded community is really important” Young Dutch indie developer Lente is something of a free spirit. Solo dev Lente lives and works on a boat and that shows in her game Spilled! Despite being a solo dev all that time, he never really struggled with his motivation. “I
This also meant we had less dev time to fix bugs or optimize performance. The downside is that it doesn’t have anywhere near the amount of third-party assets that Unity does, nor some of the more specialist features like the DOTS package. We discovered that in some cases, it took twice as long as normal to implement features.
GameFromScratch.com Unity Power Tools DevAssets Humble Bundle There is a new Humble Bundle of interest to game developers, the Unity Power Tools DevAssets Humble Bundle is a huge collection of tools, templates and extensions for the Unity game engine.
GameFromScratch.com Best of Synty POLYGON Game DevAssets #3 There is a new Humble Bundle of interest to game developers, the Best of Synty POLYGON Game DevAssets #3 Remix.
GameFromScratch.com The Best of Synty Game DevAsset Bundle is Back For a VERY limited time, the Synty Best of Game DevAssets Humble Bundle is back! This is part of the Holiday Encore round-up and will only be available for 2 days (ending Friday the 15th) and only available in limited quantities.
GameFromScratch.com Best of Synty #2 Game DevAssets Humble Bundle There is a new Humble Bundle of interest to game developers, the Best of Synty #2 Game DevAssets Humble Bundle is a collection of low polygon asset packs from Synty Studios.
At first, we went looking for some assets in the marketplace to get a running start, but soon realized that there are no 3D assets representing modern India out there! To make sense of all the information that players gather during their adventure, the dev team came up with the evidence board system.
While the list of indie studios building with assets from the Unity Asset Store grows by the day, here are four stories to inspire you in your quest to build your dream game.
as we explore the top 7 game dev myths Laurie (Avocado Fire) joins Rick Davidson & Tim Ruswick* to discuss these 7 game dev myths and address any concerns that you have. Rick has more than 14 years experience in the game dev industry, working on IP's that include Mario, Transformers, Captain America and Mortal Kombat.
Tap into AWS for Games services to quickly create game assets, accelerate development, and unlock new player acquisition, engagement and monetization opportunities. Meet with AWS for Games experts to learn about the transformational power of generative AI and cloud game development. Reserve your spot for the all-day event.
GameFromScratch.com Best of Synty #2 Returns – 48 Hours Only The Best of Synty POLYGON Game DevAssets #2 Remix is back for 48 hours only. This is a collection of over 20 different Synty low polygon art style assets in Unreal Engine, Unity and raw FBX (so any other game engine such as Godot is supported) formats.
I’m really very fast at creating artwork and assets. I’m really very fast at creating artwork and assets. We’re talking about Mario Malagrino, developer of Remote Life and the upcoming Crude. He’s operating as a solo developer because he works at a different pace than most others. “I’m
GameFromScratch.com Deluxe Dev Dreams 3D Unreal Engine & Unity Humble Bundle The Deluxe Dev Dreams 3D Unreal Engine & Unity Mega Bundle Humble Bundle is a collection of 4000+ high quality assets by Meshingun Studio.
Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. I started working full time on Repunk in 2022 and decided to use Unity for multiple reasons: familiarity, access to good looking assets, and great licensing terms. The toll on your mental health can be quite high for solo devs.
from GitHub or the Asset Library. from GitHub or the Asset Library. In addition, the XR sample projects are also available on the GitHub release and the Asset Library. from GitHub or the Asset Library. The project is Open Source (MIT license) and maintained by W4 Games with sponsorship from Meta. and later only.
Beta 10 will be the last dev snapshot of the year 2022, as a lot of our contributors will no doubt be slowing down for the end of year celebrations and some quality family time. Thank you for being an integral part of the dev process with your rigorous testing and timely reports! This release is built from commit d0398f62f.
GameFromScratch.com Game Dev’s Guide to Fantasy Creatures Assets Bundle There is a new Humble Bundle of interest to game developers, the Game Dev’s Guide to Fantasy Creatures assets bundle. This is an interesting new approach to bundles as it consists of only a single $15 dollar tier.
To get the cars in Drift Type C well… drifting, Haman fixed a fundamental flaw in the Unity assets he used: “Two lines of nasty-hack later and the cars felt great and realistic.” I put in car building as well, and downloaded every vehicle physics asset to make it easy. Why did you become a solo developer? WHAT THAT MEAN?
Hello everyone, Ready for a Unity Asset Competition? want to win a copy of the Drag Camera 2D Pro asset? The unity asset store is a great place for both asset developers and game developers. Game devs get cool assets that can quickly speed up the development of games and aset devs get paid for their work.
GameFromScratch.com Low Poly Game Dev Humble Bundle There is new Humble Bundle of interest to game developers, the Low Poly Game Dev Bundle is a collection of low polygon game assets from Eldamar Studio and AnimPic Studios.
A single purchasable asset is never atomic - the purchased item is comprised of many parts like the 3D model, the diffuse textures, normal map, occlusion map, any other materials, rigging, animations, shaders, and so on. If MW3's carry-forward is wildly successful, other devs will take notice.
The studio I’ve been working at has used Cocos to produce and ship a few games now… but it’s getting pretty unreliable… Anybody know if the devs plan on looking into this at all?
This also meant we had less dev time to fix bugs or optimize performance. The downside is that it doesn’t have anywhere near the amount of third-party assets that Unity does, nor some of the more specialist features like the DOTS package.” We discovered that in some cases, it took twice as long as normal to implement features.
Assets beget assets in Monopoly. Monopoly does not only reward asset holders proportinate to their holdings, but it rewards them exponentially , letting them get further and further ahead. Not only do players with early assets dominate the game, but asset acquisition feels entirely arbitrary.
Poncle spent months unsuccessfully looking for a partner, but eventually opted to handle the mobile port in-house when "a large number of actual clones - not 'games like Vampire Survivors,' but actual 1:1 copies with stolen code, assets, data, progression - started to appear everywhere. Read more.
Beta 10 will be the last dev snapshot of the year 2022, as a lot of our contributors will no doubt be slowing down for the end of year celebrations and some quality family time. Thank you for being an integral part of the dev process with your rigorous testing and timely reports! This release is built from commit d0398f62f.
You might know their company through Cover Your Assets , their breakout game. That’s a take-that set-collection game called Cover Your Assets. It All Started with Cover Your Assets. You may not know what Cover Your Assets is. Cover Your Assets is a fairly simple game. How Cover Your Assets Won Over So Many.
As the scope of the game evolved naturally over time, the dev duo assessed each feature addition to the game very carefully. “We That has allowed us to simplify the process of creating assets for the game. The game uses a mixture of custom 3D models made by ourselves, as well as 3D asset packs purchased.
After several months of waiting ( obligatory joke ) and more importantly of development, the web frontend to Godot's Asset Library finally reached the beta status ! That the Asset Lib frontend is now officially public and that the community can start using it extensively. What assets can be submitted? What does it mean?
Hi, I’m trying to create a common module for my multiple projects, so I can share assets between them (prefabs, code, media…). As suggested by cocos devs on other posts, I’m trying to achieve this by creating a new extension and mounting a shared assets folder following the documentation on “Extending the Database (DB)”.
are answered in his regularly updated dev blog. Next, I start generating assets for the game with AI, like locations, character designs etc.” Jussi-Petteri Kemppainen The creative process behind Echoes of Somewhere is a combination of human imagination and AI assistance.
At first, we went looking for some assets in the marketplace to get a running start, but soon realized that there are no 3D assets representing modern India out there! To make sense of all the information that players gather during their adventure, the dev team came up with the evidence board system.
Recently I promoted my Lazy Game Dev product and this is one of the emails I wrote for the promotion. A young, insignificant game dev named Asbjørn Thirslund is hurrying home to create his first tutorial for a YT channel he just started called Brackeys. You’re a YT game dev,” shouts Brackeys. The email starts below the line.
We're a little late dropping this-here new issue of the Kristala dev blog, but we promise we've got a good reason. WE ARE OFFICIALLY IN THE FINAL DEV CRUNCH FOR THE KRISTALA VERTICAL SLICE DEMO! Until that fateful day when Kristala is figuratively in your hands, you already know we'll be here sharing our dev process with you.
There's been some game dev twittering about Unity vs. Unreal lately. And if you're making the typical aspirational photorealistic action game, you'll probably want UE's gameplay architecture and free photoscan assets too. Why use Unity when Unreal is better? Most recently, respected developer Ethan Lee has weighed in.
"Asset flip" is just another term for a game reskin. Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ Game reskins generally exist in the shovelware niche - low cost and quick development targeting purchasers who don't really know or care what they're buying.
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content