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AWS for Games debuts Guide to Generative AI for Game Developers, and more at GDC 2024

AWS Games

The Titan Image Demo showcased advanced techniques that can be used to solve real-world image asset creation tasks using generative AI and Amazon Bedrock. The Dynamic NPC Dialog Demo highlighted Ada, an example for building an in-game non-player character (NPC) as a generative AI application, using Unreal Engine MetaHuman by Epic Games.

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Spotlight: Convai Reinvents Non-Playable Character Interactions

Nvidia

Whether you’re a creator, game designer, or developer, Convai enables you to quickly modify a non-playable character (NPC), from backstory and knowledge to voice and personality. Convai also developed an extension in NVIDIA Omniverse that enables users to connect their 3D character assets with intelligent conversation agents.

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Maximize Your Game Data Insights with the updated Game Analytics Pipeline

AWS Games

The Updated Game Analytics Pipeline Today, the GAP solution has been updated, and modernized to provide customers the ability to deploy the latest AWS service, and feature updates, using a DataOps engineering practice for their game analytics requirements.

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A comprehensive guide to in-demand roles in film and games

CG Spectrum

A single shot or asset will often travel through numerous artists and multiple departments before being finalized. As an asset takes shape, it must be presented in a turntable so its look can be properly inspected and approved or given notes by relevant supervisors or clients. So, where do you fit into the production pipeline?

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Darner's Digest, vol. 3: on the Yarn Spinner v2.0 release + a YS primer

Radiator Blog

The Future WHAT IS YARN SPINNER IN 2022 The Yarn Spinner project is made of two main parts, which can be confusing: Yarn Spinner "Core" , generic dialogue engine processor thing ("virtual machine") + script compiler written in C#. try Fungus have money to spare + lots of other Unity assets you need to hook into?

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The Kristala Dev Blog - Issue #17

Astral Clock Tower Studios

Below are two videos that showcase the throwing functionality; the first is an in-depth peel into the actual programming process within Unreal Engine 4, and the second showcases the throwing in action within the Kristala game build. link] 3D Asset Design. Here's the bug in action. Behold.the completed, eight-legged fiend! Level Design.

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The Future of Art & AI in Game Production

iXie gaming

Producing these assets takes a long time and a lot of money. Artificial intelligence may be used to create these assets quickly and cheaply at scale, in a variety of aesthetic styles. A great number of game companies have already begun developing NPCs that are based on AI.

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