Remove Asset Remove FPS Remove Playtesting
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AWS to showcase tools for breakthrough gaming experiences at GDC 2025

AWS Games

Tap into AWS for Games services to quickly create game assets, accelerate development, and unlock new player acquisition, engagement and monetization opportunities. Meet with AWS for Games experts to learn about the transformational power of generative AI and cloud game development.

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New Ray-Tracing, AI, Cloud, and Virtual World Tools Simplify Game Development at GDC 2022

Nvidia

This extended infrastructure provides a developer platform for studios and publishers to perform their game development virtually, starting with playtesting. With GeForce NOW Cloud Playtest, players and observers can be anywhere in the world. All this is possible with Cloud Playtest on the GeForce NOW Developer Platform.

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AWS for Games at Gamescom 2023

AWS Games

Scenario Incorporated – founded to revolutionize the way in-game and marketing assets are produced for studios, Scenario went all in on AWS to assist artists at studios across 40 countries with approximately 100,000 generative AI images produced each day. Learn more about how Scenario built their Gen AI solution with Amazon ECS. Learn more.

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Call of Duty: Online is dead. Long live Call of Duty: Online!

Deconstructor of Fun

As a consequence, most Chinese players had only played CoD offline campaigns, since there were no official servers running in China, and their experience of the franchise was less around the twitch-y FPS brand CoD was known for, and more about cinematic single player missions.

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The Kristala Dev Blog - Issue #33

Astral Clock Tower Studios

Now that our concept art team has nearly completed the designs for all existing assets and items in the Kristala build that needed to be replaced with fresh assets, they're now able to move on to creating brand new items that don't yet have 3D counterparts. Concept Art. If you're a big lover of fantasy games (and we're betting you are!)

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Zugzwang as a pole dance upward unto heaven

Radiator Blog

In my playtests, it felt like the best tactic is to try to trap the cop in the corner with your body while the AIs coordinate a big orgy that gives you a huge payout. Level 4 originally had two cops to make it more difficult to trap them, but in my playtests that turned out to be way too punishing and forced a forever stalemate.

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