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AWS to showcase tools for breakthrough gaming experiences at GDC 2025

AWS Games

Tap into AWS for Games services to quickly create game assets, accelerate development, and unlock new player acquisition, engagement and monetization opportunities. Meet with AWS for Games experts to learn about the transformational power of generative AI and cloud game development.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

has an entirely new rendering architecture, which is divided into modern and compatibility backends. The modern one does rendering via RenderingDevice (which is implemented in drivers such as Vulkan, Direct3D 12, and more in the future). Rendering is significantly more efficient in Godot 4.0, Low level rendering access.

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How to Create a Game-Ready AAA asset

Logic Simplified

At Logic Simplified , a leading game development company , we created an FPS game Mr. 45. Even though an AK-47 was not used as an asset, I got the opportunity to test my skill and indulge in my passion. Collecting reference images I believe that before any good asset is created, its image is already imprinted in the mind.

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Lethal Company Low FPS: Boost Your Performance Effectively

Game Errors

I’ve been playing this title for a while now, but recently I started having low fps in Lethal Company. Interesting Fact An interesting aspect of gaming is how FPS not only affects the game’s visual smoothness but also influences your in-game reactions and accuracy. Why is Lethal Company Experiencing Low FPS?

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Persona 5 Tactica Low FPS: Boost Your Performance Quickly

Game Errors

I therefore made the decision to investigate other solutions for the Persona 5 Tactica low FPS problems. Why is Persona 5 Tactica experiencing low fps? Persona 5 Tactica is experiencing low fps primarily due to outdated drivers and system processes. How to fix the Persona 5 Tactica low fps?

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Drag Camera 2D Pro 1.5 Update

Game Development

The latest update has been added to the unity asset store and has some bug fixes and an updated controller for the player example. I recently got a new high refresh rate monitor that can handle 165 FPS, before this I was only able to test at max 60 FPS. This was to fix an issue with users with high refresh rates (60FPS +).

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Pushing Unity to the Limit: How to Optimize Performance for AAA-Quality Gameplay 

iXie gaming

milliseconds to render visuals, process logic, handle input, run physics, and update the UI. Systems, assets, and code paths are planned with the lowest viable target device in mind, including Xbox One S, Steam Deck, and mid-range Android hardware. Asset Optimisation That Prevents Late-Stage Rework First impressions matter.

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