Godot 3.0 is out and ready for the big leagues
Mircosoft Game Dev
JANUARY 29, 2018
It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 New asset workflow. Auto-tiling in tile maps. No lightmaps or anything of the sort are required, providing a very quick and efficient workflow. SVG support.
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