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#Drive Rally by Pixel Perfect Dude is a love letter to the golden age of rally games

PreMortem.Games

We tested numerous physics plugins from the Unity Asset Store, but each fell short, being either too realistic or not flexible enough for our vision. We initially used tools like Gaia & Gena, which were great but had limitations in customizing tracks to our exact needs, such as adjusting terrain and placing racing assets effectively.

Pixel 156
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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

How do top game studios maintain a constant flow of high-quality assets without bottlenecks? The answer lies in scalable art production pipelines that balance speed, quality, and cross-platform optimization. Seasonal events and in-game monetization strategies demand an ever-expanding asset library. (ii). Key solutions: (i).

Art 52
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Object Placement on Terrain (Mesh)

Mnenad

This chapter is all about how I solved it (so far) to be able to place all kinds of assets like 3D-meshes or self-growing fractal seeds on the terrain. The code calculates Instantiations (spawning assets with the given parameters), which is quite heavy for the system to calculate. Before we start. Multithreading.

Terrain 52
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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc. Unity Technologies Assets. The Addressable Asset System allows the developer to ask for an asset via its address. Once an asset (e.g. Terrain Tools.

Asset 52
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Maintenance release: Godot 3.0.4

Mircosoft Game Dev

causing crashing of the asset library on systems with low threadcount CPUs. We took this opportunity to add some documentation fixes as well as a fix for Bullet physics to allow Marc Gilleron (Zylann) 's terrain plugin to function with Godot 3.0.4. on all platforms. Welcome to Godot 3.0.4. There is a bug in 3.0.3 Fixed issues.

Terrain 52
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Cocos Creator v3.8.5 beta released

Cocos

PR On the Taobao Mini Games platform, WebSocket supports multiple instances. Fixed the error of building Bundle on HarmonyOS platform. Fixed the display name issue of sub-assets on the assets panel. Fixed the issue where the second new build task on Huawei AGC platform did not update the configuration.

Beta 40
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V3.8.5 beta released

Cocos

PR On the Taobao Mini Games platform, WebSocket supports multiple instances. Fixed the error of building Bundle on HarmonyOS platform. Fixed the display name issue of sub-assets on the assets panel. Fixed the issue where the second new build task on Huawei AGC platform did not update the configuration.

Beta 40