Remove Asset Remove Prop Remove Texture Mapping
article thumbnail

From Concept to Completion: Navigating the Game Art Production Pipeline 

iXie gaming

Behind every immersive world lies a meticulously crafted game art pipeline, a process where raw ideas evolve into interactive, polished assets. In the early days of game development, creating assets was a fragmented, time-consuming process. But how exactly does a simple sketch transform into a fully animated, game-ready asset?

article thumbnail

What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

3D modelers apply many processes to improve the look and usability of their assets when creating the characters, props, and sets that feature in your favorite video games and films. Not only does LOD support faster rendering, it does so in a way that doesn't negatively impact the visual quality of an asset.

article thumbnail

A comprehensive guide to in-demand roles in film and games

CG Spectrum

A single shot or asset will often travel through numerous artists and multiple departments before being finalized. As an asset takes shape, it must be presented in a turntable so its look can be properly inspected and approved or given notes by relevant supervisors or clients. So, where do you fit into the production pipeline?

Film 52