Remove Asset Remove Prototyping Remove Simulation
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Doing this on anon for obvious reasons but is there any chance of getting hired as an entry level game dev in 2025? I’ve been unemployed for nearly two years since graduating from uni and I’m just getting rejection after rejection from game companies. All the posts are looking for senior devs, team leads, or managers. I have friends who’ve given up on the industry entirely. Is there any hope? Or am I fighting a losing battle here…

Ask a Game Dev

New studios do start up, but entry level positions are rare since most of the new studios are looking for funding and they need the core senior dev team to build enough of a prototype to sell the idea to the money people. Engineering could mean working in simulation software, B2B stuff, graphics, user interface, server engineering, and so on.

Dev 59
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Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

I wanted a colony sim where other settlements around you aren’t just a static backdrop, but parts of a living, simulated world. Identify key features you need your engine to support, make some prototypes and see if Godot suits you and your game. Interacting with the wider world is entirely optional.

Dev 104
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Two engineers build the physics-driven engineering parody The Enjenir

PreMortem.Games

What originally started out as a treehouse building simulator prototype, slowly evolved as the duo gradually added different mechanics. “It That has allowed us to simplify the process of creating assets for the game. The game uses a mixture of custom 3D models made by ourselves, as well as 3D asset packs purchased.

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NVIDIA 2023 Highlights: Driving Generative AI, LLM, HPC, Robotics, and Virtual Worlds Breakthroughs

Nvidia

Rapidly Generate 3D Assets for Virtual Worlds with Generative AI New generative AI technologies on NVIDIA Omniverse enhance 3D asset creation in virtual environments. Offering a huge boost in AI performance over the prior generation, it is compatible with all NVIDIA Jetson Orin Nano and NX modules for prototyping edge AI products.

AI 129
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The Final 100 Play-Tests: How to Put Final Touches on a Board Game

Brand Game Development

I wait until I have all the art assets I need. This is a checklist I like to check off before I start final testing: Get the physical prototype ready. It’s too much of a pain in the butt to try to do this on Tabletop Simulator and you need data based on the real physical experience. All art is done.

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Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

I wanted a colony sim where other settlements around you aren’t just a static backdrop, but parts of a living, simulated world. Identify key features you need your engine to support, make some prototypes and see if Godot suits you and your game. Interacting with the wider world is entirely optional.

Dev 118
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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

This finally leads me to prototyping and validation. An open-world social simulation of a whole human civilization on Mars. I started working full time on Repunk in 2022 and decided to use Unity for multiple reasons: familiarity, access to good looking assets, and great licensing terms. Which art and music will be needed?

Dev 160