Remove Asset Remove Shaders Remove Terrain
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Object Placement on Terrain (Mesh)

Mnenad

This chapter is all about how I solved it (so far) to be able to place all kinds of assets like 3D-meshes or self-growing fractal seeds on the terrain. The code calculates Instantiations (spawning assets with the given parameters), which is quite heavy for the system to calculate. Before we start. Multithreading.

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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc. Unity Technologies Assets. The Addressable Asset System allows the developer to ask for an asset via its address. Once an asset (e.g. Terrain Tools.

Asset 52
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Optimize Vegetation Generation

Mnenad

Since the last post I’ve been working on the terrain’s vegetation. Doing it before starting the actual game would mean to already generate all the content that needs to be batched at the beginning, which is no solution for a theoretically “endless procedurally generated” terrain. That’s it. When

Mesh 52
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Godot Showcase - Lumencraft developer talks about his experience

Mircosoft Game Dev

We knew that we needed custom modifications for destructible terrain, dynamic lightning, and support for thousands of swarm monsters. Overriding properties like script variables, or sprite color via modulate property, allows to make asset variations easily. Another thing that was quite useful is the option to quickly test shaders.

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Cocos Creator v3.8.5 beta released

Cocos

Fixed the display name issue of sub-assets on the assets panel. Fixed the issue where the selected texture layer could not be painted again after reselecting the terrain node, and the texture layer needed to be switched to paint. Fixed the error of building Bundle on HarmonyOS platform.

Beta 40
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V3.8.5 beta released

Cocos

Fixed the display name issue of sub-assets on the assets panel. Fixed the issue where the selected texture layer could not be painted again after reselecting the terrain node, and the texture layer needed to be switched to paint. Fixed the error of building Bundle on HarmonyOS platform.

Beta 40
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Unity Environment Design Tutorial: How I Built This World in 24 Hours

SOVEREIGN MOON

Object Auditioning: Another goal I had today was to audition as many free art assets as possible to see what I can make work within my game environment. Free art assets are great, but using many together often result in a disjointed and visually inconsistent game since the assets often weren’t designed to exist in the same world.

Asset 52