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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

How do top game studios maintain a constant flow of high-quality assets without bottlenecks? With the right strategies, game studios can accelerate asset creation, streamline workflows, and maintain artistic consistency, ensuring their live-service games remain visually compelling and player-focused. Key solutions: (i).

Art 52
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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc. Unity Technologies Assets. The Addressable Asset System allows the developer to ask for an asset via its address. Once an asset (e.g. Terrain Tools.

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10 Worst Video Game Glitches to Test Before Launching Your Next Game

iXie gaming

However, their interaction may be faulty, leading to objects or characters getting stuck in walls, terrains, or on each other. Texture and Model Glitches Errors in the texture and model of your game can significantly detract from the visual appeal of the game. This can break gameplay and immersion in your game.

Texture 52
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Cocos Creator v3.8.5 beta released

Cocos

Fixed the display name issue of sub-assets on the assets panel. Fixed the issue where multiple bones were added in the skeleton texture layout in the project settings, but there was no scrollbar. Fixed the issue where the terrain editing information was lost after entering prefab editing and returning to the scene.

Beta 40
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V3.8.5 beta released

Cocos

Fixed the display name issue of sub-assets on the assets panel. Fixed the issue where multiple bones were added in the skeleton texture layout in the project settings, but there was no scrollbar. Fixed the issue where the terrain editing information was lost after entering prefab editing and returning to the scene.

Beta 40
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Unity Environment Design Tutorial: How I Built This World in 24 Hours

SOVEREIGN MOON

Object Auditioning: Another goal I had today was to audition as many free art assets as possible to see what I can make work within my game environment. Free art assets are great, but using many together often result in a disjointed and visually inconsistent game since the assets often weren’t designed to exist in the same world.

Asset 52
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The Challenges and Triumphs of Filming on Location

Filmustage

The Allure of Authentic Scene Setting: Where Cinema Meets Reality For filmmakers, the natural settings are living, breathing characters woven into the story's texture. The unpredictable elements, ever-changing light, and raw textures create a dynamic backdrop that studio sets simply can't replicate. Local Texture and Cultural Nuance ?️

Film 52