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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc. Unity Technologies Assets. The Addressable Asset System allows the developer to ask for an asset via its address. Once an asset (e.g. Terrain Tools.

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10 Worst Video Game Glitches to Test Before Launching Your Next Game

iXie gaming

However, their interaction may be faulty, leading to objects or characters getting stuck in walls, terrains, or on each other. Texture and Model Glitches Errors in the texture and model of your game can significantly detract from the visual appeal of the game. This can break gameplay and immersion in your game.

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Cocos Creator v3.8.5 beta released

Cocos

Fixed the display name issue of sub-assets on the assets panel. Fixed the issue where multiple bones were added in the skeleton texture layout in the project settings, but there was no scrollbar. Fixed the issue where the terrain editing information was lost after entering prefab editing and returning to the scene.

Beta 40
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V3.8.5 beta released

Cocos

Fixed the display name issue of sub-assets on the assets panel. Fixed the issue where multiple bones were added in the skeleton texture layout in the project settings, but there was no scrollbar. Fixed the issue where the terrain editing information was lost after entering prefab editing and returning to the scene.

Beta 40
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Unity Environment Design Tutorial: How I Built This World in 24 Hours

SOVEREIGN MOON

Object Auditioning: Another goal I had today was to audition as many free art assets as possible to see what I can make work within my game environment. Free art assets are great, but using many together often result in a disjointed and visually inconsistent game since the assets often weren’t designed to exist in the same world.

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Unreal engine ArchViz – How UE is Revolutionizing the Architecture Industry?

Logic Simplified

3D architectural visualization gives the viewer a graphical representation of the object, assets, and the environment from different sides and angles allowing them to evaluate in detail all the parts of interest and the entire future structure, as opposed to 2D drawings and sketches.

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Optimize Vegetation Generation

Mnenad

Since the last post I’ve been working on the terrain’s vegetation. Doing it before starting the actual game would mean to already generate all the content that needs to be batched at the beginning, which is no solution for a theoretically “endless procedurally generated” terrain. That’s it. When

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