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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Optimizing bandwidth usage through data compression and server load balancing is crucial for large-scale multiplayer experiences. Graphics Settings: Balance Performance & Visual Quality The settings that control graphics quality determine the smoothness of multiplayer gameplay. What worked?

Games 78
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[Tutorial]Static-Occlusion-Culling, A great solution for improving culling performance during rendering - Guide to Cocos Cyberpunk Source Code

Cocos

This article will delve into the principles and code of the static occlusion culling solution in Cocos Cyberpunk. That brings us to a highly cost-effective rendering performance optimization solution called (Static Occlusion Culling, SOC) implemented in Cocos Cyberpunk. The fastest way to render a model is not to render it at all.

Culling 52
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Godot 3's renderer design explained

Mircosoft Game Dev

Balancing pros and cons, it's probably not worth implementing it, but the door is open for it. On objects that provide their own baked AO, this value is harcoded to 0, to avoid SSAO from interfering with them. This allows beautiful mixing between baked and real-time. Produces ghosting effects in many situations.

Render 52
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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

Last but not least, lightmaps baking is now done using the GPU to speed up the process significantly. Volumetric fog is making its first appearance in Godot 4, balancing a realistic look and fast performance, thanks to the use of temporal reprojection. Similarly support for AMD’s Fidelity FX Super Resolution 1.0 (FSR

Beta 52
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Setting the Mood: Exploring Lighting and Mood in Game Art 

iXie gaming

Baked Lighting. Too much can make the game look washed out or fake, so aim for a balance that fits the game’s overall artistic vision. Balance Realism and Performance. Aim to balance amazing lighting with smooth gameplay. Optimize your lighting by using techniques like Levels of Detail (LODs) and culling.

Art 52