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Enhancing Mobile Game Performance: Essential VFX Techniques for Visual Excellence 

iXie gaming

In the fast-paced world of mobile game development , visual effects (VFX) play a pivotal role in creating immersive experiences that captivate players. However, achieving this level of visual excellence without compromising performance on mobile devices is a delicate balancing act.

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Shaping the Future of Graphics with NVIDIA Technologies in Unreal Engine 5

Nvidia

Unreal Engine is an open and advanced real-time 3D creation platform. Evolving from its state-of-the-art use in game engines into a multitude of industries, Unreal Engine is an open and advanced real-time 3D creation platform.

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Making a Top Gun and Star Wars-inspired fan film in Unreal Engine

CG Spectrum

As the excuses he devised not to follow his passion faded, Anthony quit his full-time job to dedicate his efforts to exploring filmmaking within a game engine. Anthony Koithra loved his job at a big consulting firm but couldn't shake his fascination with filmmaking. Staying organized.

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Godot 3's renderer design explained

Mircosoft Game Dev

Godot uses a considerably different approach to rendering (and rendering abstraction) than other, popular, game engines. They allow very high-budget games to run better and, in the long run, make the job of writing drivers MUCH simpler to hardware manufacturers. This allows beautiful mixing between baked and real-time.

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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

Last but not least, lightmaps baking is now done using the GPU to speed up the process significantly. Volumetric fog is making its first appearance in Godot 4, balancing a realistic look and fast performance, thanks to the use of temporal reprojection. You can stream regions, which makes the system applicable to large open spaces.

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From Concept to Completion: Navigating the Game Art Production Pipeline 

iXie gaming

High-poly models are first sculpted for maximum detail, then converted into low-poly versions for in-game use. Tools like ZBrush, Blender, and Maya help maintain a balance between detail and efficiency. Bringing Assets to Life Once assets are finalized, they must be imported, optimized, and tested within the game engine.

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Setting the Mood: Exploring Lighting and Mood in Game Art 

iXie gaming

Baked Lighting. Pre-computes lighting and stores it, making the game run faster but limiting changes in lighting. These effects can make a game look much better, but it’s important not to overdo it. Too much can make the game look washed out or fake, so aim for a balance that fits the game’s overall artistic vision.

Art 52