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Shaping the Future of Graphics with NVIDIA Technologies in Unreal Engine 5

Nvidia

DLSS uses advanced AI rendering to produce image quality comparable to native resolution, and in some cases even better quality, while only conventionally rendering a fraction of the pixels. Balancing quality and performance is done by controlling the game’s internal rendering resolution.

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Godot 3's renderer design explained

Mircosoft Game Dev

Balancing pros and cons, it's probably not worth implementing it, but the door is open for it. On objects that provide their own baked AO, this value is harcoded to 0, to avoid SSAO from interfering with them. This allows beautiful mixing between baked and real-time. Produces ghosting effects in many situations.

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From Concept to Completion: Navigating the Game Art Production Pipeline 

iXie gaming

A well-defined art style, whether realistic, stylized, or pixel-based, guides asset complexity, rendering performance, and development timelines. Tools like ZBrush, Blender, and Maya help maintain a balance between detail and efficiency. LOD optimization to balance quality and performance.

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Cocos Creator 3.8 Post-Process Shader Writing (2/2) Advanced

Cocos

Simply put, Gaussian blur takes every pixel on an image and processes it with the following process. To put it bluntly, it’s a simple weighted sum: while sampling the target pixel, sample some of the surrounding pixels and give each pixel a weight (the sum of the weights is 1.0).

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Setting the Mood: Exploring Lighting and Mood in Game Art 

iXie gaming

Faster but less realistic, it determines colors based on how much of each pixel is covered by light. Baked Lighting. Too much can make the game look washed out or fake, so aim for a balance that fits the game’s overall artistic vision. Balance Realism and Performance. Rasterization. Voxel Cone Tracing. Light Probes.

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