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We have reached the first beta release for the 4.4 in around a month, but as usual, this timeline will depend on how quickly we are able to fix the outstanding bugs and what new bugs are identified in the beta process. New in Beta 1! release cycle. This officially marks the start of feature freeze for 4.4.
beta 1 development snapshot , it's time for another beta release to bring us closer to the final 3.0 beta 2 today, you can probably assume that 3.0 This release fixes many of the issues that you reported while testing beta 1 , so it should be a lot more stable. Three weeks after our 3.0 Disclaimer. Bug reports.
This new beta 5 comes with 4 weeks' worth of bugfixes and enhancements over the previous dev snapshots, as well as some nice new features. Moreover, there have been many fixes to features introduced in previous betas, so make sure to test this build and ensure that everything works as you'd want it. see recent devblogs on glTF 2.0
This new beta 4 adds a new round of bugfixes and enhancements over the previous dev snapshots, as well as some nice new features. Additionally, beta 4 adds support for MP3 loading and playback ! and included in this beta are: Android App Bundle and subview embedding support. Optional GDNative support for HTML5 (new in beta 4).
With this beta 6 build, there are several recently merged changes that will require heavy testing to be stabilized before 3.2.4-stable: In this beta, the dynamic BVH is the default option for both physics and rendering. and included in this beta are: Android App Bundle and subview embedding support. branch, the current stable 3.2
This new beta 3 build comes shortly after last week's beta 2 to fix some of the regressions and bugs reported against that release. This update also re-adds UWP templates which we missing in beta 1 and beta 2 due to a temporary buildsystem issue. beta 3, only classical build for now). beta 3). Highlights.
This first beta build already includes a number of them which have been worked on by core contributors, with notable mentions to: Android App Bundle and subview embedding support. And this is just a first beta, there's more in the works that will be included in future beta builds. Now that we're confident that 3.2.3 Bug reports.
Adding to the first beta version from last month ago, we now have even more great features coming in 3.2.4: And there's even more in the works that will be included in future beta builds. Rendering: Disable lights for objects with baked lighting ( GH-41629 ). While development keeps going at full speed towards Godot 4.0 (see
stable release with a fourth beta snapshot! beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. This beta 4 is a small update with just 83 commits excluding merges, focusing on fixing bugs to stabilize the current feature set for 3.5 Like with 4.0
Google Play Games on PC Platform Support At this year’s Google IO conference, Google Play Games on PC and the large-screen experience received significant attention as Android platform updates. There are already many well-known Cocos games published on the platform on their own. AGP upgraded to 8.0.2. AGP upgraded to 8.0.2.
This beta 6 build provides additional features and fixes to bugs reported against previous builds. If you already reviewed the changelog for the previous beta, you can skip right to the differences between beta 5 and beta 6. Physics: Fix 2D and 3D moving platform logic ( GH-50166 , GH-51458 ). The upcoming Godot 3.4
Today we are pleased to announce that the first beta for the much-anticipated release of Godot 4.0 beta just yet as we expect the engine to be unstable until we have more testing done. The beta comes with a work-in-progress conversion tool that does part of the conversion work from 3.x beta 1 now! is set in stone.
beta 1 release notes. February As part of our social media expansion, we also created an official Godot Engine account on the streaming platform Twitch. Tech Highlights To be frank: there is no good way to summarize the work of hundreds of contributors across the span of an entire year without leaving out something important.
So here's a first Release Candidate to get broader testing of everything that has been iterated upon in the past 6 beta builds. And there's even more in the works that will be included in future beta builds. Font: Load dynamic fonts to memory on all platforms to avoid locked files ( GH-44117 ). Highlights.
This will enable us to publish maintenance updates at a faster pace as soon as we identify a need (critical regressions to fix, security issues, necessary platform updates, etc.). Platforms: Godot editor on the Web! One notable change is that there is now support for both threads and GDNative in the HTML5 platform port.
With this first Release Candidate , we completely freezes feature development, and comes after a long series of beta builds to fix a number of bugs reported against previous builds (as well as against previous stable branches). If you already reviewed the changelog for beta 6, you can skip right to the differences between beta 6 and RC 1.
The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. is getting close to beta , most contributors are now focusing on that branch, and rightly so. The whole API is now a lot more flexible than it used to be. and continuous support for your 3.5
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