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This means contributors are encouraged to focus their efforts on fixing regressions and other outstanding bugs. We wont risk merging any new features or risky bug fixes until after we release 4.4 Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. and begin preparing for 4.5.
Lightmap baking improvements Clay John changed the logic for baking direct lighting in LightmapGI to spread it over multiple frames, avoiding a spike of computation that can lead the OS to trigger TDR , resulting in a crash of the GPU context ( GH-102257 ). See the GitHub issue tracker for a complete list of known bugs.
Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. As a tester, you are encouraged to open bug reports if you experience issues with this release. Import: Add vertex color support to OBJ importer ( GH-71033 ).
Core: Handle corner cases for curve baking ( GH-69726 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. As a tester, you are encouraged to open bug reports if you experience issues with this release. Buildsystem: Rename float=64 SCons option to precision=double ( GH-67399 ).
Editor • Support baking high-precision lighting maps to get a better baking effect. When the user turns on high-precision lightmap baking, 16-bit colors are used instead of 8-bit colors, and AO channels are baked separately. Improvements • Move the Light Bake entry from the top item settings menu to the panel menu. •
Here you can see some screenshots: Comparison between no indirect lighting (top), and baked indirect lighting (bottom) in the TPS demo. Cornell box test using baked indirect lighting. My latest big contribution to the engine is the new CPU lightmapper, which will be landing with the 3.2.4 Scene by NHodgesVFX. finish line.
Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. As a tester, you are encouraged to open bug reports if you experience issues with this release. Import: Add vertex color support to OBJ importer ( GH-71033 ).
A few regressions made their way among the many bug fixes of 3.3.1, Notably, Windows users could experience crashes when baking lightmaps. Additionally, this release includes a number of non-regression bug fixes to various areas of the engine. x releases , focuses purely on bug fixes, and aims to preserve compatibility.
A long time in the baking, but the first release candidate is here. This does not mean Godot is now without bugs, but that nothing should be too serious to affect your productivity. Edit: Release Candidate 2 is now up. After stable release, we’ll keep fixing issues and then head over to 1.1 (see see roadmap !).
Core: Handle corner cases for curve baking ( GH-69726 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. As a tester, you are encouraged to open bug reports if you experience issues with this release. Buildsystem: Rename float=64 SCons option to precision=double ( GH-67399 ).
And that's just as well, since a lot of work continues to be done every day to fix issues in the master branch and improve usability, and Juan even took the time to sneak in a couple past-deadline but very requested features, like a lightmapper for static light baking (to provide an alternative to the real-time but resource-heavy GIProbe).
Such maintenance releases focus on fixing bugs and not on integrating new features. release fixes a number of regressions that users reported after the release, as well as various other fixes to pre-existing bugs and usability improvements. Animation: Fix potential bug with node rename in BlendTree editor ( GH-65651 ) [regression fix].
It focused mostly on fixing bugs and therefore we were somewhat conservative on what could be merged before the release. CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Rendering: Disable lights for objects with baked lighting ( GH-41629 ). Bug reports. Now that we're confident that 3.2.3
alpha 7 comes with one week delay on our every-other-week release schedule, since I was taking some time off :) But that means it got time for even more features and bug fixes to be finalized, reviewed and merged. Navigation: Fix NavMesh baking on thread ( GH-59995 ). See the GitHub issue tracker for a list of known bugs in the 4.0
This new beta 3 build comes shortly after last week's beta 2 to fix some of the regressions and bugs reported against that release. CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Rendering: Disable lights for objects with baked lighting ( GH-41629 ). Bug reports. tinyexr 1.0.0, zstd 1.4.5).
NVIDIA RTXGI Plugin for UE4 Leveraging the power of ray tracing, NVIDIA RTX Global Illumination (RTXGI) provides scalable solutions to compute multi-bounce indirect lighting without bake times, light leaks, or expensive per-frame costs.
CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Rendering: Disable lights for objects with baked lighting ( GH-41629 ). And many more bug fixes and usability enhancements all around the engine! Bug reports. As a tester, you are encouraged to open bug reports if you experience issues with 3.2.4
Such maintenance releases focus on fixing bugs and not on integrating new features. release fixes a number of regressions that users reported after the release, as well as various other fixes to pre-existing bugs and usability improvements. Animation: Fix potential bug with node rename in BlendTree editor ( GH-65651 ) [regression fix].
x updates with bug fixes, but also new features as long as they don't require breaking compatibility. x), we're going back to a stricter application of semantic versioning and those releases will only contain bug fixes and usability/documentation improvements. When we released Godot 3.2 This led us to have a quite feature-packed 3.2.2
We may sometimes fix a bug that could impact your game in very rare cases. We'd like to ask the community to give it a test, make sure that we didn't break any of your ongoing projects ( any project breakage will be considered a bug for 3.0.1). You may need to do some small changes to your scripts but no major breakage.
This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Bug reports. As a tester, you are encouraged to open bug reports if you experience issues with 3.5 back in 2020! Relevant parts of Mono 6.12.0.158 are included in this build. if something that worked fine in 3.4.x
One of those is reducing the number of addressing modes , which will help us eventually have instructions with addressing modes baked in. We don't have a lot of test cases for now, but the number of tests will increase over time as tests are added together with bug fixes to avoid regressions. Bug fixing.
CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Rendering: Disable lights for objects with baked lighting ( GH-41629 ). And many more bug fixes and usability enhancements all around the engine! Bug reports. As a tester, you are encouraged to open bug reports if you experience issues with 3.2.4
CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Rendering: Disable lights for objects with baked lighting ( GH-41629 ). And many more bug fixes and usability enhancements all around the engine! Bug reports. As a tester, you are encouraged to open bug reports if you experience issues with 3.2.4
stable release to bring the numerous new features and even more important bug fixes to all Godot users. CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Rendering: Disable lights for objects with baked lighting ( GH-41629 ). And many more bug fixes and usability enhancements all around the engine!
Also, there are some bugs to be fixed. Test the implement features and fix bugs. This meant that the larger scenes might refuse to bake because they don't fit within the size limits of an image. This will be a draw mode that previews the texel density of lightmaps (without actually (re)baking them). Student: trollodel.
CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Rendering: Disable lights for objects with baked lighting ( GH-41629 ). And many more bug fixes and usability enhancements all around the engine! Bug reports. As a tester, you are encouraged to open bug reports if you experience issues with 3.2.4
CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Rendering: Disable lights for objects with baked lighting ( GH-41629 ). And many more bug fixes and usability enhancements all around the engine! Bug reports. As a tester, you are encouraged to open bug reports if you experience issues with 3.2.4
We expect bugs with the beta, even some regressions which we have seen already, but we are working on fixes to the reported problems to be ready for the 3.2.4 Most FOSS tooling could not properly import FBX files or had horrible bugs. Right now, you need to bake your animation before exporting. stable release. we use the 3.2
Unless this feature is baked into your core and players expect it, no one wants to sit around for half an hour doing an intensive quiz. And at no point does it feel mundane or forced (unlike some of the pop quizzes we’ve all had at school). A good rule here is to keep them short and snippy. Your users will get demotivated and bored.
beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. This beta 4 is a small update with just 83 commits excluding merges, focusing on fixing bugs to stabilize the current feature set for 3.5 Bug reports. Like with 4.0 alpha builds , we're trying to release 3.5
This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Bug reports. As a tester, you are encouraged to open bug reports if you experience issues with 3.5 back in 2020! The macOS editor builds are signed but not notarized. The next builds should be notarized again.
CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Rendering: Disable lights for objects with baked lighting ( GH-41629 ). And many more bug fixes and usability enhancements all around the engine! Bug reports. As a tester, you are encouraged to open bug reports if you experience issues with 3.2.4
beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. This beta adds what should be the last batch of new features (together with a lot of bug fixes, as that's our focus at this stage), with scene unique node names and the new SceneTreeTween backported from Godot 4.0.
CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Rendering: Disable lights for objects with baked lighting ( GH-41629 ). And many more bug fixes and usability enhancements all around the engine! Bug reports. As a tester, you are encouraged to open bug reports if you experience issues with 3.2.4
CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Rendering: Disable lights for objects with baked lighting ( GH-41629 ). And many more bug fixes and usability enhancements all around the engine! Bug reports. As a tester, you are encouraged to open bug reports if you experience issues with 3.3
CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Rendering: Disable lights for objects with baked lighting ( GH-41629 ). And many more bug fixes and usability enhancements all around the engine! Bug reports. As a tester, you are encouraged to open bug reports if you experience issues with 3.3
beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Bug reports. We're getting closer to the Godot 3.5 Like with 4.0 back in 2020! beta 3).
Most of work was aimed at implementing missing features or fixing bugs which are critical for publishing 2D and 3D games with Godot 3.x, Since then, smix8 has taken over the custody of this area, fixing a lot of bugs and improving the feature set greatly, with the help of Pawel Lampe ( Scony ) and lawnjelly. Early adopters of 3.5
Then smix8 took over the custody of this area, fixing a lot of bugs and improving the feature set greatly, with the help of Pawel Lampe ( Scony ). The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Bug reports. back in 2020!
Then smix8 took over the custody of this area, fixing a lot of bugs and improving the feature set greatly, with the help of Pawel Lampe ( Scony ). The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Bug reports. back in 2020!
Then smix8 took over the custody of this area, fixing a lot of bugs and improving the feature set greatly, with the help of Pawel Lampe ( Scony ). The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Bug reports. back in 2020!
The goal between now and the stable release will be to continue polishing the current feature set by fixing bugs and optimizing performance. We ask that everyone join us in that – the sooner we fix the blocking bugs and release 4.0, We ask that everyone join us in that – the sooner we fix the blocking bugs and release 4.0,
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