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Maintenance release: Godot 3.3.2

Mircosoft Game Dev

A few regressions made their way among the many bug fixes of 3.3.1, Notably, Windows users could experience crashes when baking lightmaps. Games exported with a ZIP data package could also trigger a crash on exit. Additionally, this release includes a number of non-regression bug fixes to various areas of the engine.

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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. As a tester, you are encouraged to open bug reports if you experience issues with this release. Import: Add vertex color support to OBJ importer ( GH-71033 ).

Beta 106
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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

Such maintenance releases focus on fixing bugs and not on integrating new features. release fixes a number of regressions that users reported after the release, as well as various other fixes to pre-existing bugs and usability improvements. Animation: Fix potential bug with node rename in BlendTree editor ( GH-65651 ) [regression fix].

Render 52
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Core: Add feature tags to signify engine float precision ( GH-69538 ). Core: Handle corner cases for curve baking ( GH-69726 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. As a tester, you are encouraged to open bug reports if you experience issues with this release.

Beta 97
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Dev snapshot: Godot 4.0 alpha 7

Mircosoft Game Dev

alpha 7 comes with one week delay on our every-other-week release schedule, since I was taking some time off :) But that means it got time for even more features and bug fixes to be finalized, reviewed and merged. Be aware that during the alpha stage the engine is still not feature-complete or stable. Bug reports. This new 4.0

Alpha 52
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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

Such maintenance releases focus on fixing bugs and not on integrating new features. release fixes a number of regressions that users reported after the release, as well as various other fixes to pre-existing bugs and usability improvements. Animation: Fix potential bug with node rename in BlendTree editor ( GH-65651 ) [regression fix].

Baking 40
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. As a tester, you are encouraged to open bug reports if you experience issues with this release. Import: Add vertex color support to OBJ importer ( GH-71033 ).

Beta 81