Remove Baking Remove Bug Remove Game Engine
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. As a tester, you are encouraged to open bug reports if you experience issues with this release. Import: Add vertex color support to OBJ importer ( GH-71033 ).

Beta 106
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Core: Add feature tags to signify engine float precision ( GH-69538 ). Core: Handle corner cases for curve baking ( GH-69726 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. As a tester, you are encouraged to open bug reports if you experience issues with this release.

Beta 98
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Maintenance release: Godot 3.3.2

Mircosoft Game Dev

A few regressions made their way among the many bug fixes of 3.3.1, Notably, Windows users could experience crashes when baking lightmaps. Games exported with a ZIP data package could also trigger a crash on exit. Additionally, this release includes a number of non-regression bug fixes to various areas of the engine.

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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. As a tester, you are encouraged to open bug reports if you experience issues with this release. Import: Add vertex color support to OBJ importer ( GH-71033 ).

Beta 81
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Core: Add feature tags to signify engine float precision ( GH-69538 ). Core: Handle corner cases for curve baking ( GH-69726 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. As a tester, you are encouraged to open bug reports if you experience issues with this release.

Beta 74
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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

Such maintenance releases focus on fixing bugs and not on integrating new features. release fixes a number of regressions that users reported after the release, as well as various other fixes to pre-existing bugs and usability improvements. Animation: Fix potential bug with node rename in BlendTree editor ( GH-65651 ) [regression fix].

Render 52
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Dev snapshot: Godot 3.2.4 beta 1

Mircosoft Game Dev

It focused mostly on fixing bugs and therefore we were somewhat conservative on what could be merged before the release. CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Rendering: Disable lights for objects with baked lighting ( GH-41629 ). Bug reports. Now that we're confident that 3.2.3

Beta 52