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This new beta 3 build comes shortly after last week's beta 2 to fix some of the regressions and bugs reported against that release. New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Bug reports.
New option to snapping 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions (new in 3.2.4 CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Rendering: Disable lights for objects with baked lighting ( GH-41629 ). Bug reports. Thirdparty library updates (freetype 2.10.4,
New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Rendering: Disable lights for objects with baked lighting ( GH-41629 ). And many more bug fixes and usability enhancements all around the engine!
New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Rendering: Disable lights for objects with baked lighting ( GH-41629 ). And many more bug fixes and usability enhancements all around the engine!
stable release to bring the numerous new features and even more important bug fixes to all Godot users. New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Bug reports. mbedtls 2.16.9,
New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Rendering: Disable lights for objects with baked lighting ( GH-41629 ). And many more bug fixes and usability enhancements all around the engine!
New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Rendering: Disable lights for objects with baked lighting ( GH-41629 ). And many more bug fixes and usability enhancements all around the engine!
x updates with bug fixes, but also new features as long as they don't require breaking compatibility. x), we're going back to a stricter application of semantic versioning and those releases will only contain bug fixes and usability/documentation improvements. When we released Godot 3.2 This led us to have a quite feature-packed 3.2.2
New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Rendering: Disable lights for objects with baked lighting ( GH-41629 ). And many more bug fixes and usability enhancements all around the engine!
New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Rendering: Disable lights for objects with baked lighting ( GH-41629 ). And many more bug fixes and usability enhancements all around the engine!
With this first Release Candidate , we completely freezes feature development, and comes after a long series of beta builds to fix a number of bugs reported against previous builds (as well as against previous stable branches). Android: Implement per-pixel transparency ( GH-51935 ). The upcoming Godot 3.4 API documentation updates.
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